Blueprint Hunter Tank
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− | This is a tough blueprint hunter. A combat tumbler who can solo most hostile NPC encounters while hunting for blueprints. His Lockpick skill is not very high though, so he often requires multiple attempts to open some lockers, but at least he can tank some serious damage when he finds lockers. He | + | This is a tough blueprint hunter. A combat tumbler who can solo most hostile NPC encounters while hunting for blueprints. His Lockpick skill is not very high though, so he often requires multiple attempts to open some lockers, but at least he can tank some serious damage when he finds lockers. He can devastate enemies with an [[M60]], survive a lot of damage, disable [[Traps]] with fewer fails, and survive traps that do trigger. |
− | '''NOTE''': THIS IS A DRUG BUILD. Use [[Nuka-Cola]] to have | + | '''NOTE''': THIS IS A DRUG BUILD. Use [[Nuka-Cola]] to have 12 [[Action Points]]. Use [[cigarettes]] to boost PE to 7 and use [[Psycho]] to boost [[Damage Resistance]] if necessary. |
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" |
Latest revision as of 07:56, 26 March 2013
This is a tough blueprint hunter. A combat tumbler who can solo most hostile NPC encounters while hunting for blueprints. His Lockpick skill is not very high though, so he often requires multiple attempts to open some lockers, but at least he can tank some serious damage when he finds lockers. He can devastate enemies with an M60, survive a lot of damage, disable Traps with fewer fails, and survive traps that do trigger.
NOTE: THIS IS A DRUG BUILD. Use Nuka-Cola to have 12 Action Points. Use cigarettes to boost PE to 7 and use Psycho to boost Damage Resistance if necessary.
Leveling Note |
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Level on centaurs and floaters in the desert using basic flamers. It should not take long in Real-Time. |
Contents |
[edit] SPECIAL
- Strength 5 (ends with only 45 Carry Weight)
- Perception 6 for Sight 38 (or 7 with cigarettes for Sight 41)
- Endurance 10 (ends with 195 HP)
- Charisma 1 (nobody can have everything!)
- Intelligence 5
- Agility 9 (10 with Nuka-Cola for 12 Action Points)
- Luck 5 (avoid some enemy critical bypass)
[edit] Traits
- Small Frame (+1 Agility but less Carry Weight)
- Chem Reliant means drugs last twice as long
[edit] Skills
- TAG Big Guns 180% (qualifies for Bonus Rate of Fire perk)
- TAG Lockpick 189% (effectively 239 with Expanded Lockpick Set)
- TAG Traps 85 (get through to most lockers with Light Step)
[edit] Support Perks
- Awareness
- Light Step (dubles success rate when disabling Traps)
- Treasure Hunter
[edit] Leveling Perks
- Adrenaline Rush at level 3
- Toughness at level 6
- Even Tougher at level 9
- Action Boy at level 12
- Action Boy at level 15
- Bonus Rate of Fire at level 18
- Fast Reload at level 21
- Man of Steel at level 24
[edit] Professions
- none
[edit] See Also
- Lockpicks, Expanded Lockpick Set, and Lock
- A build for a Universal Crafter
- A tough and hard-to-hit Universal Crafter Tank
- A build for a PvE Fire Fighter
- A doctor build, Doctor 101
- Field Medic
- A build for A Pugilist
- Scientist 300
- Salesman 300
- A tough Miner