Vault 15
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− | + | [[File:V15.png|thumb|A manhole there will lead you to the entrance of the vault, inhabited by animal vermin by now, and later in [[Fallout 2]] inhabited by human vermin.]] | |
+ | Vault 15 is one of the Vaults built by [[Vault-Tec]]. Like [[Vault 13]], for example, it was part of a social experiment. It was supposed to remain closed for fifty years, was overcrowded, and contained occupants of extremely diverse ideologies and cultures. | ||
− | Thus it is not very interesting and there's nothing to do there except kill rats and explore what's left of it. | + | == History == |
+ | [[File:Vault 15 Entrance.png|thumb|The dark and rusty entrance of [[Vault 15]], with its door exploded from the interior.]] | ||
+ | The situation in Vault 15 led to a schism, and all the inhabitants splitted in four groups. The Jackals, the Vipers and the [[Khans]] turned into raiders that only wanted to kill everyone in the wasteland ; while the fourth group founded the Shady Sands, that would later become the great and powerful city of [[NCR]]. | ||
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+ | == In [[FOnline:2238]] == | ||
+ | Vault 15 in FOnline:2238 uses its carnation from the original Fallout rather than Fallout 2's excavated, cliff-side, raider-overrun version. Thus it is not very interesting and there's nothing to do there except kill rats and explore what's left of it. |
Revision as of 10:24, 24 January 2010
Vault 15 is one of the Vaults built by Vault-Tec. Like Vault 13, for example, it was part of a social experiment. It was supposed to remain closed for fifty years, was overcrowded, and contained occupants of extremely diverse ideologies and cultures.
History
The situation in Vault 15 led to a schism, and all the inhabitants splitted in four groups. The Jackals, the Vipers and the Khans turned into raiders that only wanted to kill everyone in the wasteland ; while the fourth group founded the Shady Sands, that would later become the great and powerful city of NCR.
In FOnline:2238
Vault 15 in FOnline:2238 uses its carnation from the original Fallout rather than Fallout 2's excavated, cliff-side, raider-overrun version. Thus it is not very interesting and there's nothing to do there except kill rats and explore what's left of it.