Enclave faction
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Revision as of 18:35, 6 February 2010
Enclave faction can be joined, and will earn you some advantages - you are granted access to some professions instructors), but will change your reputation as well (See below). Enclave is present in game only in Navarro.
Contents |
Joining
Reputation changes when joining
Here is what happen to your reputation if you join the Enclave faction (becoming a soldier). Mostly, everyone will begin to hate you more, except Slavers and the Salvatore Family, known to trade with the Enclave, buying laser pistols and giving them slaves.
Faction | Impact | If your reputation is equal to 0, you'll be marked as... |
---|---|---|
Brotherhood of Steel | -2000 | Vilified |
The Unity | -1000 | Hated |
Broken Hills Mutants | -650 | Antipathy |
Bishop Family | -500 | Antipathy |
NCR Rangers | -500 | Antipathy |
Communists | -500 | Antipathy |
Tanker Vagrants | -500 | Antipathy |
Hub Criminals | -500 | Antipathy |
Regulators | -500 | Antipathy |
LA Scavengers | -500 | Antipathy |
Gunrunners | -500 | Antipathy |
Slaves | -500 | Antipathy |
Lara's Gang | -500 | Antipathy |
Klamath Citizens | -500 | Antipathy |
Den Citizens | -500 | Antipathy |
Modoc Citizens | -500 | Antipathy |
Courtyard Citizens | -500 | Antipathy |
Redding Citizens | -500 | Antipathy |
Broken Hills Ghouls | -500 | Antipathy |
Necropolis Ghouls | -500 | Antipathy |
Raiders | -500 | Antipathy |
Mordino Family | -500 | Antipathy |
Broken Hills Humans | -500 | Antipathy |
NCR | -300 | Neutral |
Junktown Citizens | -250 | Neutral |
Citizens of Vault City | -150 | Neutral |
LA Citizens | -100 | Neutral |
Slaver's Guild | +100 | Neutral |
Salvatore Family | +1000 | Liked |
Leaving

The place where you can leave from the Enclave faction, in Navarro's underground.
To leave the Enclave faction you have to go in the Navarro underground, and to use the big computer in the center of the area. Choose Miscellaneous > Resign.
The guards will most probably shoot you right after this, so be sure you have nothing to loose.
Reputation changes when leaving
Faction | Impact | If your reputation is equal to 0, you'll be marked as... |
---|---|---|
Citizens of Vault City | -2000 | Vilified |
Courtyard Citizens | -500 | Antipathy |
Redding Citizens | -325 | Antipathy |
FLC | -200 | Neutral |
Crimson Caravans | -175 | Neutral |
Far Go Traders | -175 | Neutral |
Water Merchants | -125 | Neutral |
Free Traders | -125 | Neutral |
Hub Citizens | -75 | Neutral |
Brotherhood of Steel | -50 | Neutral |
Gunrunners | -50 | Neutral |
Junktown Citizens | -25 | Neutral |
LA Citizens | -25 | Neutral |
Salvatore Family | +25 | Neutral |
Hub Criminals | +75 | Neutral |
Children of the Cathedral | +75 | Neutral |
Broken Hills Humans | +100 | Neutral |
Followers of the Apocalypse | +125 | Neutral |
New Reno Sex Workers | +200 | Neutral |
The Enclave | +225 | Neutral |
Broken Hills Mutants | +225 | Neutral |
Mordino Family | +250 | Neutral |
Necropolis Ghouls | +350 | Accepted |
Bishop Family | +500 | Accepted |
The Unity | +575 | Accepted |
Raiders | +1000 | Liked |