Strength
(8 intermediate revisions by 5 users not shown) | |||
Line 2: | Line 2: | ||
|name=Strength | |name=Strength | ||
|image=Strength.gif | |image=Strength.gif | ||
− | |modifies=[[ | + | |modifies= [[Carry Weight]], [[Hit Points]], [[Melee]] [[Damage]] |
− | |perks=[[Adrenaline Rush]], [[Bonus HtH Damage]], [[Gain Strength]], [[Stonewall]], [[Slayer]], [[ | + | |perks=[[Adrenaline Rush]], [[Bonus HtH Damage]], [[Gain Strength]], [[Stonewall]], [[Slayer]], [[Strong Back]] |
|traits=[[Bruiser]] | |traits=[[Bruiser]] | ||
}} | }} | ||
− | Raw physical strength. A high Strength is good for physical characters. Modifies: Hit Points, Melee Damage, and Carry Weight. | + | Raw physical strength. A high Strength is good for physical characters. Modifies: Hit Points, Melee Damage, and Carry Weight. Also you suffer [[hit chance]] penalty if you don't have enough Strength to handle your weapon. |
− | ==Skills Modified by | + | |
+ | ==Tips== | ||
+ | |||
+ | The Strength is important for all characters. The big majority of them have a strength between 5 and 8. Unless using drugs, it is very penalizing to lower it below 5. However, if you want to try, you will have few points of life and can carry very little equipment. Anyway, the number of points you will put in Strength depends on your Skills. Indeed, if you use skills like Big Guns (heavy weapons which require 7 in strength) or hand-to-hand fight, it is essential to have a strength equal to or above 7. For light weapons a Strength of 5 is enough. As for energy weapons, a Strength of 6 is recommended. Check the Strength requirement for whichever weapon you intend to use. For each point of Strength under a weapon's ST requirement, your corresponding weapon skill is penalized by 20% when determining your [[Chance to hit]]. Strength is very important to crafters too because they benefit from carrying larger loads of items. See [[Carry Weight]]. | ||
+ | |||
+ | ==Drugs that affect Strenght== | ||
+ | *[[Jet]] -2 | ||
+ | *[[Buffout]] +2 | ||
+ | *[[Psycho]] +1 | ||
+ | |||
+ | ==Skills Modified by Strength== | ||
* [[Melee Weapons]] | * [[Melee Weapons]] | ||
* [[Unarmed]] | * [[Unarmed]] | ||
− | |||
[[Category:SPECIAL]] | [[Category:SPECIAL]] | ||
[[Category:Primary Stats]] | [[Category:Primary Stats]] |
Latest revision as of 23:48, 4 October 2012
SPECIAL Strength | |
---|---|
| |
Modifies | Carry Weight, Hit Points, Melee Damage |
Related perks | Adrenaline Rush, Bonus HtH Damage, Gain Strength, Stonewall, Slayer, Strong Back |
Related traits | Bruiser |
Raw physical strength. A high Strength is good for physical characters. Modifies: Hit Points, Melee Damage, and Carry Weight. Also you suffer hit chance penalty if you don't have enough Strength to handle your weapon.
[edit] Tips
The Strength is important for all characters. The big majority of them have a strength between 5 and 8. Unless using drugs, it is very penalizing to lower it below 5. However, if you want to try, you will have few points of life and can carry very little equipment. Anyway, the number of points you will put in Strength depends on your Skills. Indeed, if you use skills like Big Guns (heavy weapons which require 7 in strength) or hand-to-hand fight, it is essential to have a strength equal to or above 7. For light weapons a Strength of 5 is enough. As for energy weapons, a Strength of 6 is recommended. Check the Strength requirement for whichever weapon you intend to use. For each point of Strength under a weapon's ST requirement, your corresponding weapon skill is penalized by 20% when determining your Chance to hit. Strength is very important to crafters too because they benefit from carrying larger loads of items. See Carry Weight.