Combat modes

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There are two different combat modes available in [[FOnline: 2238]]. Real time combat is set as default in cities and all preset map locations. As for [[random encounters]] you can choose in options which combat mode you prefer. If someone encounters you, he is forced to fight in combat mode with which you started the encounter.
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:Use command '''~combatmode rt''', then log off to main screen and back in, to set combat mode to Real-Time.
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:Use command '''~combatmode tb''', then log off to main screen and back in, to set combat mode to Turn-Based.
=[http://ocilufic.co.cc Under Construction! Please Visit Reserve Page. Page Will Be Available Shortly]=
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{|class="wikitable"
=[http://ocilufic.co.cc CLICK HERE]=
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!Both modes
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!Real-time
There are two diffrent combat modes available in [[FOnline: 2238]]. Real time combat is set as default in cities. As for random encounters you can choose in options which combat mode you preffer. If someone gets to encounter with you he is forced to fight in combat mode with which you started encounter.
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!Turn-based
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|-
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|Both modes
 +
|Yes
 +
|Yes
 +
|Yes
 +
|-
 +
|Real-time
 +
|Yes
 +
|Yes
 +
|No
 +
|-
 +
|Turn-based
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|Yes
 +
|No
 +
|Yes
 +
|-
 +
 
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|}
  
 
== Turn Based combat ==
 
== Turn Based combat ==
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* Combat participant with highest [[Sequence]] gets first turn.
 
* Combat participant with highest [[Sequence]] gets first turn.
 
* You have 30 seconds to perform your actions in your turn.
 
* You have 30 seconds to perform your actions in your turn.
* If you run out of Action Points during your turn, turn goes to another combat participant.
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* If you run out of [[Action Points]] during your turn, turn goes to another combat participant.
* Moving around drains Action Points.
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* Moving around drains [[Action Points]].
* Your Action Points regenerate per turn.
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* Your [[Action Points]] regenerate per turn.
 
* You can’t use many skills during Turn Based combat (for example: [[First Aid]], [[Doctor]] or [[Science]]).
 
* You can’t use many skills during Turn Based combat (for example: [[First Aid]], [[Doctor]] or [[Science]]).
* Some Perks only work in Turn Based.
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* Some [[Perks]] only work in Turn Based.
 
* You can leave area but you can’t follow players.
 
* You can leave area but you can’t follow players.
 
* You need to press CMBT button to end combat.
 
* You need to press CMBT button to end combat.
 
'''Note:''' Unlike in Fallout 1 or 2 unused APs are not turning into AC bonus.
 
  
 
== Real Time combat ==
 
== Real Time combat ==
  
 
* Player  with best reflex shoots first and NPCs react very quickly.
 
* Player  with best reflex shoots first and NPCs react very quickly.
* Your Action Points refill completely every 5 seconds.
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* Moving around does not drain [[Action Points]].
* When you walk/run your Action Points don’t regenerate, same goes for NPCs.
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* Your [[Action Points]] refill completely every 5 seconds.
* Some Perks don’t work in Real Time combat.
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* When you walk/run your [[Action Points]] don’t regenerate, same goes for [[NPCs]].
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* Some [[Perks]] don’t work in Real Time combat.
 
* You can’t leave area with combat cooldown (10 seconds after getting attacked or attacking someone).
 
* You can’t leave area with combat cooldown (10 seconds after getting attacked or attacking someone).
 
* You can follow other players unless you have combat cooldown.
 
* You can follow other players unless you have combat cooldown.

Latest revision as of 19:11, 21 January 2013

There are two different combat modes available in FOnline: 2238. Real time combat is set as default in cities and all preset map locations. As for random encounters you can choose in options which combat mode you prefer. If someone encounters you, he is forced to fight in combat mode with which you started the encounter.

Use command ~combatmode rt, then log off to main screen and back in, to set combat mode to Real-Time.
Use command ~combatmode tb, then log off to main screen and back in, to set combat mode to Turn-Based.
Both modes Real-time Turn-based
Both modes Yes Yes Yes
Real-time Yes Yes No
Turn-based Yes No Yes

[edit] Turn Based combat

  • Combat participant with highest Sequence gets first turn.
  • You have 30 seconds to perform your actions in your turn.
  • If you run out of Action Points during your turn, turn goes to another combat participant.
  • Moving around drains Action Points.
  • Your Action Points regenerate per turn.
  • You can’t use many skills during Turn Based combat (for example: First Aid, Doctor or Science).
  • Some Perks only work in Turn Based.
  • You can leave area but you can’t follow players.
  • You need to press CMBT button to end combat.

[edit] Real Time combat

  • Player with best reflex shoots first and NPCs react very quickly.
  • Moving around does not drain Action Points.
  • Your Action Points refill completely every 5 seconds.
  • When you walk/run your Action Points don’t regenerate, same goes for NPCs.
  • Some Perks don’t work in Real Time combat.
  • You can’t leave area with combat cooldown (10 seconds after getting attacked or attacking someone).
  • You can follow other players unless you have combat cooldown.
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