Perception

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|name=Perception
 
|name=Perception
 
|image=Perception.gif
 
|image=Perception.gif
|modifies=[[Sequence]], [[Hit chance]], [[random encounters|distance from enemies in random encounters]]
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|modifies=[[Sight]], [[Sequence]], [[Hit chance]], [[random encounters|distance from enemies in random encounters]]
 
|perks=[[Awareness]], [[Better Criticals]], [[Bonus Rate of Fire]], [[Cautious Nature]], [[Earlier Sequence]], [[Healer]], [[Scout]], [[Sharpshooter]], [[Sniper]]
 
|perks=[[Awareness]], [[Better Criticals]], [[Bonus Rate of Fire]], [[Cautious Nature]], [[Earlier Sequence]], [[Healer]], [[Scout]], [[Sharpshooter]], [[Sniper]]
 
|traits=none
 
|traits=none
 
}}
 
}}
The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter.  Modifies: [[Sequence]], ranged combat distance modifiers, and [[range of sight]].
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The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter.  Modifies: [[Sequence]], ranged combat distance modifiers, and [[Sight#Range of Sight|range of sight]]. Perception is improved by wearing [[Spectacles]] in cases where PE is less than 4.
  
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==Tips==
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For a fighter, a Perception lower than 6 would be really penalizing. It is recommended to have 8, especially if you use long-range weapons. If you don't have much points, take 7, but only if your character can balance with other characteristics (If it is to put one more point in Luck, forget it).
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Sometimes, people using drugs can allow themselves values lower than those recommended here, as for example characters full of psycho which will see their Perception coming down to 1.
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==Drugs that affect Perception==
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*[[Beer]] -2
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*[[Cigarettes]] +1
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*[[Psycho]] -2
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*[[Booze]] -2
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*[[Gamma Gulp Beer]] -1
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*[[Rot Gut]] -2
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*[[Roentgen Rum]] -2
  
 
== Skills modified by Perception==
 
== Skills modified by Perception==
Each SPECIAL point spent in Charisma will increase these skills :
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Each SPECIAL point spent in Perception will increase these skills :
 
* [[First Aid]].
 
* [[First Aid]].
 
* [[Doctor]].
 
* [[Doctor]].

Latest revision as of 20:34, 23 April 2013

SPECIAL
Perception
Perception.gif
Modifies Sight, Sequence, Hit chance, distance from enemies in random encounters
Related perks Awareness, Better Criticals, Bonus Rate of Fire, Cautious Nature, Earlier Sequence, Healer, Scout, Sharpshooter, Sniper
Related traits none

The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter. Modifies: Sequence, ranged combat distance modifiers, and range of sight. Perception is improved by wearing Spectacles in cases where PE is less than 4.


[edit] Tips

For a fighter, a Perception lower than 6 would be really penalizing. It is recommended to have 8, especially if you use long-range weapons. If you don't have much points, take 7, but only if your character can balance with other characteristics (If it is to put one more point in Luck, forget it). Sometimes, people using drugs can allow themselves values lower than those recommended here, as for example characters full of psycho which will see their Perception coming down to 1.

[edit] Drugs that affect Perception

[edit] Skills modified by Perception

Each SPECIAL point spent in Perception will increase these skills :

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