Mercs

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'''Mercs''' are mercenaries that you can buy for your own use. They will fight for you and guard a place if you tell them to do so. They are useful to guard a [[base]], for example, or to help you to kill [[creatures]].
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'''Mercs''' are mercenaries that you can buy for your own use. They will fight for you and guard a place if you tell them to do so. They are useful to guard a [[base]], for example, or to help you to kill [[creatures]]. They differ somewhat from [[Companions]] which you can [[Companion Knowledgebase, by John P|read more about here]].
  
 
== Managing mercs ==
 
== Managing mercs ==
 
[[File:Mercdialogue.JPG|thumb|An example for a '''merc''' dialogue option.]]
 
[[File:Mercdialogue.JPG|thumb|An example for a '''merc''' dialogue option.]]
 
=== Recruiting ===
 
=== Recruiting ===
Merc Recruiters are established in several [[towns]]. They are usually in a house, surrounded by some of their men. Talk to the Merc Recruiter to be able to buy him a merc. Once bought, a merc will belong to you until he dies, and will never ask you for more [[caps]].
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Merc Recruiters are established in several [[towns]]. They are usually in a house, surrounded by some of their men. Talk to the Merc Recruiter to be able to buy him a merc. Once bought, a merc will belong to you until he dies, their wage is 25% of their hire cost and gives 10% increase in [[loyalty]].
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Some claim that a high luck and charisma character might generate better mercs, although it has not been confirmed yet.
  
 
=== Interests ===
 
=== Interests ===
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=== Transporting mercs ===
 
=== Transporting mercs ===
Followers (both mercs and slaves, not players) formula is this one : ([[Charisma]]-1)/2 plus any additional perks that give you extra slots, like [[Magnetic Personality]].
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Transporting mercs around now, requires both [[Charisma]] and [[Party Points]] : to be able to transport a merc you will need atleast 2 charisma. Each point to charisma gives you one
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more aditional merc slot. Each point to charisma will give you 10 Party Points and for every 3% in [[Speech]] the player will gain 1 Party Point. You may also boost your Party Points
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by attempting to obtain the [[Magnetic Personality]] perk which will give you 50 extra Party Points, also the Good Natured trait will give you 50 extra Party Points too, but you will not be able to hold any slaves. Only merc's require both party points and charisma. Each human or mutant merc will give you 1 more additional slave slot. With any number of charisma the player can hold 2 slaves. To be able to get more you need to buy a merc. Each merc will give you the ability to obtain one more slave. It is not required to have the mercs with you when slaving, you can leave them in your tent or base.
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Even the mercs/slaves guarding your tent (or base or any other place) are considered as following you, so pay attention to choosing which companions are the most useful for you.
 
Even the mercs/slaves guarding your tent (or base or any other place) are considered as following you, so pay attention to choosing which companions are the most useful for you.
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* [[Small Guns]] :
 
* [[Small Guns]] :
 
<div style="padding-left:3em;">
 
<div style="padding-left:3em;">
* 1. '''3200 [[caps]] :''' Long-haired raider ([http://fallout.wikia.com/wiki/Ian Ian]'s skin)with a leather jacket, holding a [[14mm pistol]]. 100 [[hp]].
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* 1. '''3200 [[caps]] :''' Long-haired raider ([http://www.falloutwiki.com/Ian_%28Fallout%29 Ian]'s skin)with a leather jacket, holding a [[14mm pistol]]. 100 [[hp]].
 
* 2. '''4000 caps :''' Man wearing a leather jacket, holding a [[10mm SMG]]. Can use rifles too. 110 hp.
 
* 2. '''4000 caps :''' Man wearing a leather jacket, holding a [[10mm SMG]]. Can use rifles too. 110 hp.
 
* 3. '''7000 caps :''' Woman wearing a leather jacket, holding an [[Assault Rifle]]. Can use rifles too. 115 hp.
 
* 3. '''7000 caps :''' Woman wearing a leather jacket, holding an [[Assault Rifle]]. Can use rifles too. 115 hp.
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=== [[Redding]] ===
 
=== [[Redding]] ===
 
Redding's merc recruiter sells exactly the same mercs as the NCR's and New Reno's one (See above). He is located opposite the Malamute Saloon (in main street).
 
Redding's merc recruiter sells exactly the same mercs as the NCR's and New Reno's one (See above). He is located opposite the Malamute Saloon (in main street).
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==== Mercs Hand-to-Hand ====
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* 260 [[caps]] for a simple thug. ?? [[PP]]
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* 275 [[caps]] for someone that knows how to smash a skull or two. ?? [[PP]]
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* 275 [[caps]] for a professional fighter. 50 [[PP]]
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* 275 [[caps]] for a ninja. 50 [[PP]]
  
 
=== [[New California Republic]] ===
 
=== [[New California Republic]] ===
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The merc recruiter is located next to the bank. He sells some very useful mercs : [[Super Mutants]]. They are particularly slow, and ugly, but they are good though.
 
The merc recruiter is located next to the bank. He sells some very useful mercs : [[Super Mutants]]. They are particularly slow, and ugly, but they are good though.
 
<div style="padding-left:3em;">
 
<div style="padding-left:3em;">
* 1. '''~3000 [[caps]] :''' Unarmed Super Mutant, that will use his fists. 300 [[hp]].
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* 1. '''~50 [[caps]] :''' Unarmed Super Mutant, that will use his fists. 300 [[hp]].
 
* 2. '''~15 000 caps :''' Super Mutant holding a minigun. 300 hp.
 
* 2. '''~15 000 caps :''' Super Mutant holding a minigun. 300 hp.
* 3. '''~21 000 caps :''' Super Mutant holding a rocket launcher. 450 hp.
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* 3. '''~5000-7000 caps :''' Super Mutant holding a rocket launcher. 450 hp.
 
</div>
 
</div>
  
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Gecko's merc recruiter is located near the main entrance, in a building on the left. He will sell you [[ghouls]] mercs, and among them is the popular ''sniper ghoul''.
 
Gecko's merc recruiter is located near the main entrance, in a building on the left. He will sell you [[ghouls]] mercs, and among them is the popular ''sniper ghoul''.
 
<div style="padding-left:3em;">
 
<div style="padding-left:3em;">
* 1. '''~500 [[caps]] :''' Generic ghoul holding a [[spear]]. 100 [[hp]].
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* 1. '''~100 [[caps]] :''' Generic ghoul holding a [[spear]]. 100 [[hp]].
* 2. '''~10 000 caps :''' Sniper ghoul, holding an [[Sniper Rifle]]. 60 hp.
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* 2. '''~5000 caps :''' Sniper ghoul, holding an [[Sniper Rifle]]. 60 hp.
 
</div>
 
</div>
  
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=== Salvagers ===
 
=== Salvagers ===
 
In the Salvagers area in [[Boneyard]], there is a man that sells dogs, and sells differently-colored dogs.
 
In the Salvagers area in [[Boneyard]], there is a man that sells dogs, and sells differently-colored dogs.
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* '''50''' [[caps]] Trained canidae
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* '''50''' [[caps]] Dog skilled in scouting 120 [[Outdoorsman]]

Latest revision as of 13:41, 10 April 2013

Mercs are mercenaries that you can buy for your own use. They will fight for you and guard a place if you tell them to do so. They are useful to guard a base, for example, or to help you to kill creatures. They differ somewhat from Companions which you can read more about here.

Contents

[edit] Managing mercs

An example for a merc dialogue option.

[edit] Recruiting

Merc Recruiters are established in several towns. They are usually in a house, surrounded by some of their men. Talk to the Merc Recruiter to be able to buy him a merc. Once bought, a merc will belong to you until he dies, their wage is 25% of their hire cost and gives 10% increase in loyalty.

Some claim that a high luck and charisma character might generate better mercs, although it has not been confirmed yet.

[edit] Interests

As you can hire a lot of different mercs, and give them a lot of weapons, it would be good to know exactly what you want to do with them. For example, guarding a base, you'll need both: Big Guns mercs and snipers - ghouls snipers are awesome. Rockets may knock-out the enemy while snipers are shooting at him. To help you with getting experience, you'll rather need mercs using energy rifles, making damages but slowly, to let you able to kill the mobs.

Mercs are expensive and never respawn. Making them wandering with you might be dangerous for them, so it would be smarter to use them as guards - for your base, tent, caravan, whatever needs to be guarded. You can tell them to kill anyone but your faction's members, or to kill only your enemies or friends - record them on your faction's computer, etc.

[edit] Transporting mercs

Transporting mercs around now, requires both Charisma and Party Points : to be able to transport a merc you will need atleast 2 charisma. Each point to charisma gives you one more aditional merc slot. Each point to charisma will give you 10 Party Points and for every 3% in Speech the player will gain 1 Party Point. You may also boost your Party Points by attempting to obtain the Magnetic Personality perk which will give you 50 extra Party Points, also the Good Natured trait will give you 50 extra Party Points too, but you will not be able to hold any slaves. Only merc's require both party points and charisma. Each human or mutant merc will give you 1 more additional slave slot. With any number of charisma the player can hold 2 slaves. To be able to get more you need to buy a merc. Each merc will give you the ability to obtain one more slave. It is not required to have the mercs with you when slaving, you can leave them in your tent or base.


Even the mercs/slaves guarding your tent (or base or any other place) are considered as following you, so pay attention to choosing which companions are the most useful for you.

[edit] The buying

Please note that prices are changing all the time but position on list while buying stays same. If you buy a merc, buying the very same merc again will be a bit more expensive for everyone. Also, this price will decrease over time. Prices indicated here are then only the starting price for each merc. All mercs are delivered with a brand new, fully-loaded weapon.

[edit] New Reno

New Reno's merc recruiter is in the main entrance area, opposite the Desperados casino. He will sell you human mercs (HtH, small guns, big guns, energy guns...). Those same mercs are also sold in NCR and Redding.

  • 1. ~800 caps : Punk woman with green Mohawk, wearing a leather jacket, holding a Combat Knife. 95 hp
  • 2. ~1300 caps : Man wearing a metal armor, holding a Sledgehammer. 84 hp.
  • 3. ~1200 caps : Woman wearing a metal armor, holding a sledgehammer. 95 hp.
  • 4. ~1700 caps : Black person, wearing a metal armor and holding a sledgehammer. HE CAN'T RUN. 90 hp.
  • 1. 3200 caps : Long-haired raider (Ian's skin)with a leather jacket, holding a 14mm pistol. 100 hp.
  • 2. 4000 caps : Man wearing a leather jacket, holding a 10mm SMG. Can use rifles too. 110 hp.
  • 3. 7000 caps : Woman wearing a leather jacket, holding an Assault Rifle. Can use rifles too. 115 hp.
  • 1. 7000 caps : Man wearing a leather jacket and holding a Light Support Weapon . 120 hp.
  • 2. 1000 caps : Woman wearing a leather jacket and holding a Minigun. 115 hp.
  • 3. 8800 caps : Woman wearing a leather jacket and holding a Rocket Launcher. 115 hp.

[edit] Redding

Redding's merc recruiter sells exactly the same mercs as the NCR's and New Reno's one (See above). He is located opposite the Malamute Saloon (in main street).

[edit] Mercs Hand-to-Hand

  • 260 caps for a simple thug. ?? PP
  • 275 caps for someone that knows how to smash a skull or two. ?? PP
  • 275 caps for a professional fighter. 50 PP
  • 275 caps for a ninja. 50 PP

[edit] New California Republic

NCR's merc recruiter sells exactly the same mercs as the Redding's and New Reno's one (See above). She is located in a white building, before the main city gate.

[edit] San Francisco

San Francisco's merc recruiter sells exactly the same mercs as the Redding's, NCR and New Reno's one (See above). He is located at the north of the middle place. Leaving the Shi's building, it's the second building on the right, with a small garden and a path to the door.

[edit] Broken Hills

The merc recruiter is located next to the bank. He sells some very useful mercs : Super Mutants. They are particularly slow, and ugly, but they are good though.

  • 1. ~50 caps : Unarmed Super Mutant, that will use his fists. 300 hp.
  • 2. ~15 000 caps : Super Mutant holding a minigun. 300 hp.
  • 3. ~5000-7000 caps : Super Mutant holding a rocket launcher. 450 hp.

[edit] Gecko

Gecko's merc recruiter is located near the main entrance, in a building on the left. He will sell you ghouls mercs, and among them is the popular sniper ghoul.

  • 1. ~100 caps : Generic ghoul holding a spear. 100 hp.
  • 2. ~5000 caps : Sniper ghoul, holding an Sniper Rifle. 60 hp.

[edit] Junktown

Junktown's merc seller is in front off Gizmo's casino, with his dogs around him.

  • 1. Old price 200, new price 938 (22.01.2011) caps : A dog. 34 hp.

[edit] Klamath

A children in Trapper Town (West) will sell you his dogs. Beware, you can buy some tougher and less expensive ones in Junktown (See above).

[edit] Salvagers

In the Salvagers area in Boneyard, there is a man that sells dogs, and sells differently-colored dogs.

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