Doctor 101
From FOnline: 2238 Wiki
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* [[Intelligence]] 10 (For maximum [[Skill Points]] to make this build work as intended) | * [[Intelligence]] 10 (For maximum [[Skill Points]] to make this build work as intended) | ||
* [[Agility]] 10 (Ends with 12 [[Action Points]] after both [[Action Boy]] perks) | * [[Agility]] 10 (Ends with 12 [[Action Points]] after both [[Action Boy]] perks) | ||
− | * [[Luck]] 1 | + | * [[Luck]] 1 (A low-Luck doctor can critically fail on heals! Ouch!) |
== [[Traits]] == | == [[Traits]] == | ||
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* [[Blessed Are the Weak]] at level 9 | * [[Blessed Are the Weak]] at level 9 | ||
* [[Action Boy]] at level 12 | * [[Action Boy]] at level 12 | ||
− | * [[Medic]] at level | + | * [[Medic]] at level 15 |
* [[Bonus Rate of Fire]] at level 18 | * [[Bonus Rate of Fire]] at level 18 | ||
* [[Action Boy]] at level 21 | * [[Action Boy]] at level 21 | ||
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== See Also == | == See Also == | ||
+ | * [[Field Medic]] | ||
* [[Medical Supplies]] | * [[Medical Supplies]] | ||
* About [[Weakness]] | * About [[Weakness]] | ||
Line 69: | Line 70: | ||
* A build for a [[PvE Fire Fighter]] | * A build for a [[PvE Fire Fighter]] | ||
* A build for a [[Universal Crafter]] | * A build for a [[Universal Crafter]] | ||
+ | * A tough and hard-to-hit [[Universal Crafter Tank]] | ||
+ | * [[Scientist 300]] | ||
+ | * [[Tumbler 250]] | ||
+ | * [[Salesman 300]] | ||
+ | * A tough [[Miner]] | ||
[[Category:Builds]] | [[Category:Builds]] |
Latest revision as of 20:13, 17 March 2013
A multipurpose Doctor build with high medical skills and all of the medical perks including Healer, Healer+, Blessed Are the Weak, and Medic. He also qualifies for tier 2 training in 5 professions. Ends with 80% Poison Resistance, 62% Radiation Resistance and increased Healing Rate. Very useful to heal other characters. He can shoot a .223 Pistol 4 times per turn starting at level 21 with Fast Shot trait, both Action Boy perks, and Bonus Rate of Fire. Carry Medical Supplies to boost his medical skills.
Leveling |
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First steps are important: boost Science up to 100 to get Educated at level 4, before you can get the Healer perk. |
Contents |
[edit] SPECIAL
- Strength 5 (Fires a .223 Pistol 4 times per turn by Level 21)
- Perception 6 (Gets Awareness)
- Endurance 6 (Ends with 141 Hit Points)
- Charisma 3 (Can dialogue with most NPCs and get most quests without Mentats or Beer)
- Intelligence 10 (For maximum Skill Points to make this build work as intended)
- Agility 10 (Ends with 12 Action Points after both Action Boy perks)
- Luck 1 (A low-Luck doctor can critically fail on heals! Ouch!)
[edit] Traits
[edit] Skills
- TAG Small Guns 180% (Qualifies for Bonus Rate of Fire at level 18)
- TAG First Aid 224%
- TAG Doctor 101%
- Science 100%
- Repair 100%
- Outdoorsman 75% (Skins geckos)
[edit] Support Perks
- Awareness
- Swift Learner (For maximum effect, this support perk should be taken as soon as possible. Level 2)
- Educated (Get this at Level 4 by boosting Science up to 100 first)
- Snakeater
- Faster Healing
- Rad Resistance
- Gecko Skinning
- Dead Man Walking
- Best of a Bad Lot
[edit] Leveling Perks
- Healer at level 4 (Don't pick a perk at level 3; this perk should be available at level 4)
- Healer+ at level 6
- Blessed Are the Weak at level 9
- Action Boy at level 12
- Medic at level 15
- Bonus Rate of Fire at level 18
- Action Boy at level 21
- Gain Charisma or Pack Rat or Even Tougher or Lifegiver or Living Anatomy at level 24
[edit] Professions
[edit] See Also
- Field Medic
- Medical Supplies
- About Weakness
- A build for A Pugilist
- A build for a PvE Fire Fighter
- A build for a Universal Crafter
- A tough and hard-to-hit Universal Crafter Tank
- Scientist 300
- Tumbler 250
- Salesman 300
- A tough Miner