Tumbler 250
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* [[Light Step]] (Doubles success rate when disabling [[Traps]]) | * [[Light Step]] (Doubles success rate when disabling [[Traps]]) | ||
* [[Demolition Expert]] | * [[Demolition Expert]] | ||
− | * [[Treasure Hunter]] ('''Caution''': this perk | + | * [[Treasure Hunter]] ('''Caution''': this perk was bugged, but apparently fixed in August 2012) |
* [[Rad Resistance]] | * [[Rad Resistance]] | ||
* [[Faster Healing]] | * [[Faster Healing]] | ||
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* [[Lockpicks]], [[Expanded Lockpick Set]], and [[Lock]] | * [[Lockpicks]], [[Expanded Lockpick Set]], and [[Lock]] | ||
* A build for a [[Universal Crafter]] | * A build for a [[Universal Crafter]] | ||
+ | * A tough and hard-to-hit [[Universal Crafter Tank]] | ||
* A build for a [[PvE Fire Fighter]] | * A build for a [[PvE Fire Fighter]] | ||
* A doctor build, [[Doctor 101]] | * A doctor build, [[Doctor 101]] | ||
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* [[Salesman 300]] | * [[Salesman 300]] | ||
* A tough [[Miner]] | * A tough [[Miner]] | ||
+ | * A [[Blueprint Hunter Tank]] | ||
[[Category:Builds]] | [[Category:Builds]] |
Latest revision as of 17:36, 26 March 2013
A unique build for a specific purpose. This is intended to be a highly effective tumbler, aka a lock-picker with max Luck and high Agility and Perception. It is assumed that all three of these are important for some lock-picking operations although opinions vary. Use Lockpicks to function with an effective Lockpick skill of 275 (or 300 if Expanded Lockpick Sets are available).
NOTE: THIS IS A DRUG BUILD. If you use Nuka-Cola and cigarettes, he will have max AG and max PE as well as max LK. This is optional though and he should do well even without these drugs.
Leveling Note |
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Leveling this guy up will take a while. This is an outcome-based build though so once he's up to level 24, you should have one of the best tumblers in the wasteland, capable of Glow runs and blueprint hunting, disabling Traps solo as he goes. |
Contents |
[edit] SPECIAL
- Strength 1 (Shoots small guns with effective ST of 3 after Weapon Handling perk)
- Perception 8 (Ends with 10 after Gain Perception perk and use of cigarettes)
- Endurance 4 (Max HP 110)
- Charisma 1 (Nobody can have everything!)
- Intelligence 10 (Smart guy, needs 10 here for intended outcome)
- Agility 8 (Ends with 10 after Gain Agility perk and use of Nuka-Cola)
- Luck 9 (Ends with 10 for maximum Luck unlocking containers and disabling Traps)
[edit] Traits
- Small Frame (Low Carry Weight but +1 Agility)
- Skilled (Important for enough Skill Points to end with intended skills)
[edit] Skills
- TAG Small Guns 180% (Qualifies for Bonus Rate of Fire perk)
- TAG Lockpick 250% (Effectively 275 with Lockpicks)
- TAG Traps 154 (Get through to most lockers!)
- Doctor 100 (To heal your own crippled limbs when you fail at disabling traps)
- Outdoorsman 52
[edit] Support Perks
- Awareness
- Swift Learner (For maximum effect, this support perk should be taken as soon as possible. Level 2)
- Light Step (Doubles success rate when disabling Traps)
- Demolition Expert
- Treasure Hunter (Caution: this perk was bugged, but apparently fixed in August 2012)
- Rad Resistance
- Faster Healing
- Dead Man Walking
- Gecko Skinning
[edit] Leveling Perks
- Weapon Handling at level 4
- Even More Criticals at level 8
- Gain Agility at level 12 (takes you up to an odd number which is perfect for drug builds)
- Gain Luck at level 16
- Bonus Rate of Fire at level 20
- Gain Perception at level 24 (takes you up to an odd number which is perfect for drug builds)
[edit] Professions
[edit] See Also
- Lockpicks, Expanded Lockpick Set, and Lock
- A build for a Universal Crafter
- A tough and hard-to-hit Universal Crafter Tank
- A build for a PvE Fire Fighter
- A doctor build, Doctor 101
- Field Medic
- A build for A Pugilist
- Scientist 300
- Salesman 300
- A tough Miner
- A Blueprint Hunter Tank