Tent

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A '''tent''' is a small personal hideout that you can create in almost any random encounter map in the wasteland. Items stored inside the tent are safe, as long as you don't bring any other player there, which makes it a ''must have'' for any character who has no other way to store items safely.
 
A '''tent''' is a small personal hideout that you can create in almost any random encounter map in the wasteland. Items stored inside the tent are safe, as long as you don't bring any other player there, which makes it a ''must have'' for any character who has no other way to store items safely.
  
Your Tent will be deleted automatically if no player visits it within a 4 week period. All items at the tent will be permanently lost.
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If a tent is ever deleted, all items left at the tent will be permanently lost.
  
 
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== How to Acquire a Tent ==
== How to make a tent ==
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* Get a [[Folded Tent]] kit, by crafting it, buying it, or as a reward for completing the [[A Tent in the Wasteland|tent quest]].
* Collect 10 [[brahmin hides]], by buying them from merchants or killing and looting wild [[brahmin|brahmins]].
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* Enter a random location on desert (the map should be empty with no NPCs at all).
* Enter a random location on desert (the map should be empty with no hostile or non-hostile NPCs).
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* Open inventory and use the [[Folded Tent]]. A message will be displayed, the screen goes dark for a moment, and the map will be turned into a tent map. If you have any [[followers]] with you, they will also gain access to that tent. Parked [[cars]] will also stay with you when you make a tent.
* Open inventory and use [[science]] skill on the brahmin hides. '''Do not put the hides on the ground; it will not work that way.''' Hold down your left mouse button on the hides in your inventory to open the drag down the menu and choose the right option to open the [[Skilldex]] menu (The picture of the vault mascot's face). Then choose Science skill. A message will be displayed, and the map will be turned into a tent map. If you have any [[followers]] with you, they will also gain access to that tent. Parked [[cars]] will also stay with you when you make a tent.
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** '''Make sure no one is with you in the encounter''' (excluding own followers) or you won't be able to make the tent in such location.
** '''Make sure no one is with you in the encounter''' (Any other player with you in the encounter will also have access to the tent on the world map, so make sure only other players who you want to have access to the tent are present).
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* If your character has ten tents already, one of them must be chosen for deletion when you attempt to build an eleventh tent, and you'll be prompted with a list of them by name only, not by coordinates. This is a good reason to name your tents as you build them rather than leave the default name, which is "Yet Another Tent". All items left at a tent will be lost when it is chosen for deletion. '''You can have only ten tents per character.'''
** If your character has a tent already, the old tent will be destroyed (deleted) and all items left there will be lost. '''You can have only one tent per character.'''
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* You can check your character's list of tents at any time by using the '''~myinfo''' [[Commands|command]]. This shows tent names and map coordinates.
  
 
If your character has the [[Ranger]] perk, building a tent yields a [[Safe House]] with a [[workbench]] instead of a standard tent with a crate.
 
If your character has the [[Ranger]] perk, building a tent yields a [[Safe House]] with a [[workbench]] instead of a standard tent with a crate.
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== Forgetting Tent Location ==
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One option for 'forgetting' a tent location is to go to the tent abandon it and remake it. You destroy the previous map 'throw it in the fire' *Thanks Mayck* make a new map that you only let the characters you want to remember the location see. With the new tents you don't lose the resources involved with creating the tent when abandoning it, so you can simply pick it up, reenter the area and remake it. However when dealing with a discovered map, unless you know the tent owner, you're stuck with it until devs they add a feature to forget it.
  
 
== The Campfire ==
 
== The Campfire ==
The small fire pit at any standard tent can be upgraded to a [[Campfire]] by using 3 [[Wood]] on the fire pit, which changes it into a work place where you can make metal parts from iron ore, and gunpowder from minerals. This is very handy for players who work in a nearby mine, since these materials can be processed in safety at the tent and their weight gets largely reduced. This feature is useful as it provides an easy refinery otherwise found only at a [[Workbench]].
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The small fire pit at any standard tent can be upgraded to a [[Campfire]] by using 3 [[Wood]] on the fire pit, which allows you to do some special things, including creating [[Tent Map|tent maps]] for sharing the tent's location.
 
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=== Shared tents ===
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As said above, if you make a tent and there are other players on the same map that are [[tagged]] on you, they will gain access to that tent and will see it on the world map. However, the tent will still belong to the player who created it.
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If player X creates a tent, and player Y has access to it (i.e. was there in the encounter when player X created the tent), Y can still create a tent and have access to both, however, X won't be able to create another tent without deleting his first one. Players can have access to an unlimited amount of tents provided they are not their founder.
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If the account of a tent creator is deleted for any reason, any other players who had access to that tent will retain their access and the tent will remain, provided it is visited at least once every 4 weeks so it is not deleted due to inactivity.
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== Extra Information ==
 
== Extra Information ==
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It is common practice to arrange large amounts of items in rows on the ground outside a tent. The tent has only one container which has limited space, and some tent owners prefer to keep the container free of clutter. Dropping items on the ground also provides a quick way of visualizing which items have been collected.
 
It is common practice to arrange large amounts of items in rows on the ground outside a tent. The tent has only one container which has limited space, and some tent owners prefer to keep the container free of clutter. Dropping items on the ground also provides a quick way of visualizing which items have been collected.
 
Items dropped outside the tent will never disappear unless the tent is deleted due to lack of activity as mentioned above (no players visit it for four weeks), or replaced (the tent's owner builds a new tent).
 
Items dropped outside the tent will never disappear unless the tent is deleted due to lack of activity as mentioned above (no players visit it for four weeks), or replaced (the tent's owner builds a new tent).
 
The only players who are able to access a tent are those who are there in the encounter when the tent is created. If the owner creates a new tent, anyone who had access to the old tent will NOT have access to the new one, unless they are again in the encounter with the tent creator.
 
  
 
== Limits ==
 
== Limits ==
Unlike a faction [[base]] you cannot modify which other players have access to your tent. As stated previously, the only people that gain access are those who are following you and are in the encounter during tent creation
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*Ten tents per character, each shareable with other characters by using [[Tent Map|tent maps]].
  
The tent also only has one small storage container.
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*Attempting to make more than ten tents will force you to choose which earlier tent to delete.
  
Tents are only useful as a personal hideout. They have the advantage not to require a [[faction name]], however.
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*Each tent is first made with only one small storage crate but additional containers can be added.
  
Tents are removed after 4 weeks if no player visits them.
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*Tents are useful as personal hideouts, safe parking places, gear storage, and potentially as crafting locations.
  
 
[[Category:Locations]]
 
[[Category:Locations]]

Latest revision as of 20:36, 14 April 2013

The usual tent.

A tent is a small personal hideout that you can create in almost any random encounter map in the wasteland. Items stored inside the tent are safe, as long as you don't bring any other player there, which makes it a must have for any character who has no other way to store items safely.

If a tent is ever deleted, all items left at the tent will be permanently lost.

Contents

[edit] How to Acquire a Tent

  • Get a Folded Tent kit, by crafting it, buying it, or as a reward for completing the tent quest.
  • Enter a random location on desert (the map should be empty with no NPCs at all).
  • Open inventory and use the Folded Tent. A message will be displayed, the screen goes dark for a moment, and the map will be turned into a tent map. If you have any followers with you, they will also gain access to that tent. Parked cars will also stay with you when you make a tent.
    • Make sure no one is with you in the encounter (excluding own followers) or you won't be able to make the tent in such location.
  • If your character has ten tents already, one of them must be chosen for deletion when you attempt to build an eleventh tent, and you'll be prompted with a list of them by name only, not by coordinates. This is a good reason to name your tents as you build them rather than leave the default name, which is "Yet Another Tent". All items left at a tent will be lost when it is chosen for deletion. You can have only ten tents per character.
  • You can check your character's list of tents at any time by using the ~myinfo command. This shows tent names and map coordinates.

If your character has the Ranger perk, building a tent yields a Safe House with a workbench instead of a standard tent with a crate.

[edit] Forgetting Tent Location

One option for 'forgetting' a tent location is to go to the tent abandon it and remake it. You destroy the previous map 'throw it in the fire' *Thanks Mayck* make a new map that you only let the characters you want to remember the location see. With the new tents you don't lose the resources involved with creating the tent when abandoning it, so you can simply pick it up, reenter the area and remake it. However when dealing with a discovered map, unless you know the tent owner, you're stuck with it until devs they add a feature to forget it.

[edit] The Campfire

The small fire pit at any standard tent can be upgraded to a Campfire by using 3 Wood on the fire pit, which allows you to do some special things, including creating tent maps for sharing the tent's location.

[edit] Extra Information

Nobody can enter your tent unless they follow you (or anyone else with access to your tent), so take care. People like to arrow you and follow you, and if you're not cautious and don't look at who you're carrying, you may introduce enemies into your tent. But if you're not carrying people into your tent, then stuff stored inside is totally safe. (Note, if someone has arrowed on you and follows you into the wasteland, you can remove them from your party by holding your left click down on their player name and selecting the remove from party option)

Your tent has a crate container with limited storage space, but the tent map itself may contain an infinite amount of stuff, since you can harmlessly put stuff on the ground. Gangs may use tents to store fighting gear or their fresh loot.

Items dropped outside a tent.

It is common practice to arrange large amounts of items in rows on the ground outside a tent. The tent has only one container which has limited space, and some tent owners prefer to keep the container free of clutter. Dropping items on the ground also provides a quick way of visualizing which items have been collected. Items dropped outside the tent will never disappear unless the tent is deleted due to lack of activity as mentioned above (no players visit it for four weeks), or replaced (the tent's owner builds a new tent).

[edit] Limits

  • Ten tents per character, each shareable with other characters by using tent maps.
  • Attempting to make more than ten tents will force you to choose which earlier tent to delete.
  • Each tent is first made with only one small storage crate but additional containers can be added.
  • Tents are useful as personal hideouts, safe parking places, gear storage, and potentially as crafting locations.
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