RadAway
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{{Drug | {{Drug | ||
|name=RadAway | |name=RadAway | ||
|desc=A chemical solution that bonds with radiation particles and passes them through your system. Takes time to work. | |desc=A chemical solution that bonds with radiation particles and passes them through your system. Takes time to work. | ||
|image=iv | |image=iv | ||
− | + | |instant=-25 to [[Current Radiation Level]] | |
− | |instant= | + | |effects=-50 to [[Current Radiation Level]] after 6 minutes<br>-75 to [[Current Radiation Level]] after 12 minutes |
− | | | + | |addiction=10% chance of [[Addicted|addiction]]<br>-20 to [[Radiation Resistance]] after 10 days; effects last 7 days |
− | | | + | |cost=300 |
− | + | |weight=53 | |
− | |addiction | + | |
− | + | ||
− | + | ||
− | |cost= | + | |
− | |weight= | + | |
}} | }} | ||
+ | |||
+ | While [[Rad-X]] is taken ''prior'' to exposure as a preventative measure, RadAway is taken ''after'' exposure to radiation to reduce a character's [[Current Radiation Level]]. | ||
+ | |||
+ | Injecting a RadAway will drop a character's rad level by 25 rads immediately, but does a total of 150 points (max) of rad reduction over time, which equals 8.33% on the Radiated pop-up. You have to wait and pay attention to the message box to notice the additional two reductions when they happen at 6 [[RT]] minute intervals. The second reduction drops your rad level by up to 50 more rads, and the third by another 75 rads max, spanning 12 [[RT]] minutes. | ||
+ | |||
+ | Multiple RadAway doses can be taken concurrently, but there is a limit. For best results, don't use additional doses too quickly, but wait some time for the prior dose to work. When you take an additional dose too soon, your message will be that it "did not seem to do much." | ||
+ | |||
+ | == See Also == | ||
+ | * [[Rad-X]] | ||
+ | * [[Radiated]] | ||
+ | * [[Geiger Counter]] | ||
+ | * [[Addicted]] | ||
+ | * [[Glow]] | ||
+ | |||
{{Craft | {{Craft | ||
|image=iv | |image=iv | ||
|count=1 | |count=1 | ||
− | |reqs=[[Profession: Doctor]]: 2 <br> | + | |reqs=[[Profession: Doctor]]: 2 <br>[[Blueprints]]<br> |
− | |res=[[File: | + | |res=1 x [[File:chem2_2.gif|link=Chemical component]] and<br>1 x [[File:jar.gif|link=Bio Med Gel]] <br> |
− | |tools=[[File:med_mach.gif|link=Medical Terminal]] | + | |tools=[[File:med_mach.gif|link=Medical Terminal]] |
− | |xp= | + | |xp=21 |
}} | }} | ||
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[[Category:Profession: Doctor 2]] | [[Category:Profession: Doctor 2]] | ||
[[Category:Drugs]] | [[Category:Drugs]] | ||
+ | [[Category:Blueprints]] |
Latest revision as of 04:21, 16 January 2013
RadAway | |
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A chemical solution that bonds with radiation particles and passes them through your system. Takes time to work. | |
Effects | Immediate: -25 to Current Radiation Level |
-50 to Current Radiation Level after 6 minutes -75 to Current Radiation Level after 12 minutes | |
Addiction | 10% chance of addiction -20 to Radiation Resistance after 10 days; effects last 7 days |
Weight | 53 grams |
Base price | 300 caps |
While Rad-X is taken prior to exposure as a preventative measure, RadAway is taken after exposure to radiation to reduce a character's Current Radiation Level.
Injecting a RadAway will drop a character's rad level by 25 rads immediately, but does a total of 150 points (max) of rad reduction over time, which equals 8.33% on the Radiated pop-up. You have to wait and pay attention to the message box to notice the additional two reductions when they happen at 6 RT minute intervals. The second reduction drops your rad level by up to 50 more rads, and the third by another 75 rads max, spanning 12 RT minutes.
Multiple RadAway doses can be taken concurrently, but there is a limit. For best results, don't use additional doses too quickly, but wait some time for the prior dose to work. When you take an additional dose too soon, your message will be that it "did not seem to do much."
[edit] See Also
Crafting table | |
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x 1 | |
Requirements | Profession: Doctor: 2 Blueprints |
Resources | 1 x and 1 x |
Tools | |
XP | 21 |