Gathering Cooldown

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{|border="1" cellpadding="5" cellspacing="0" align="left"  class="sortable prettytable"  
 
{|border="1" cellpadding="5" cellspacing="0" align="left"  class="sortable prettytable"  
 
! Item
 
! Item
! Timeout (seconds)
+
! Timeout
 
! Amount gathered per pick
 
! Amount gathered per pick
 
|-
 
|-
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|-
 
|-
 
| [[Electronic Parts]]
 
| [[Electronic Parts]]
| 2
+
| 2 minutes
 
| 1
 
| 1
 
|-
 
|-
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|-
 
|-
 
| [[Junk]]
 
| [[Junk]]
| 3
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| 3 minutes
 
| 1
 
| 1
 
|-
 
|-
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| 60 seconds
 
| 60 seconds
 
| 5
 
| 5
 +
|-
 +
| [[High Quality Iron Ore]]
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| about 600 seconds
 +
| 3
 +
|-
 +
| [[High Quality Minerals]]
 +
| 4 minutes
 +
| 3
 
|}
 
|}

Revision as of 04:54, 10 May 2010

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Some information on this page or section may be outdated. Proceed with caution.


Gathering cooldown is a timeout, that is set each time you gather a new resource. This cooldown is cumulative. When it passes 20 minutes, you will have to wait until the countdown is under 20 minutes to be able to gather something again. Each resource sets a different cooldown, for example, junk sets a cooldown of 90 seconds and Electronic Parts a 220 seconds cooldown.

  • The gathering cooldown can be seen in your Pip-Boy, by pressing the "P" key twice.

Cooldown list

Item Timeout Amount gathered per pick
Broc Flower 7 minutes 3
Electronic Parts 2 minutes 1
Fibers 2 minutes 2
Flint 180 seconds 1
Fruit 2 minutes 2
Iron Ore 144 seconds 2
Junk 3 minutes 1
Meat 60 seconds 5
Minerals 144 seconds 2
Xander Root 7 minutes 3
Wood 60 seconds 5
High Quality Iron Ore about 600 seconds 3
High Quality Minerals 4 minutes 3
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