Damage Resistance

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== See also ==
 
== See also ==
 
* [[Toughness]] - adds 5% to DR and +2 to DT.
 
* [[Toughness]] - adds 5% to DR and +2 to DT.
* [[Even_Tougher]] - adds 10% to DR and +3 to DT.
+
* [[Even Tougher]] - adds 10% to DR and +3 to DT.
 
* [[Armors]] - list that contains their DR and DT number.
 
* [[Armors]] - list that contains their DR and DT number.
 
* [[Drugs]] - only [[Psycho]], [[Jet]], and [[Beer]] affects your Damage Resistance.
 
* [[Drugs]] - only [[Psycho]], [[Jet]], and [[Beer]] affects your Damage Resistance.
 +
* [[Ammo]] - some ammunition modifies DR to targets.

Revision as of 05:31, 27 December 2012

Damage Resistance (DR) is a derived statistic in the SPECIAL character system that reduces damage done to a critter.

Any damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR (like the Leather Jacket) the damage taken will be reduced by 20%. Your Damage Resistance is currently only affected by some perks, armors, and drugs.

Damage Resistance has a maximum of 90% and is a percentage, unlike DT, which reduces a certain amount of damage before the Damage Resistance.

Note: Armors feature a different Damage Resistance (And Damage Threshold) number for each type of damage (Laser, Fire, Plasma, Explode, Electrical).

See also

  • Toughness - adds 5% to DR and +2 to DT.
  • Even Tougher - adds 10% to DR and +3 to DT.
  • Armors - list that contains their DR and DT number.
  • Drugs - only Psycho, Jet, and Beer affects your Damage Resistance.
  • Ammo - some ammunition modifies DR to targets.
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