Damage Resistance

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m (minor sentence structure)
m (but only against Normal damage.)
 
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== See also ==
 
== See also ==
* [[Toughness]] - adds 5% to DR and +2 to DT.
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* [[Adrenaline Rush]] - '''Note:''' Adrenaline Rush increases [[DR]] and [[DT]] against [[Normal]], [[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]] type of damage.
* [[Even Tougher]] - adds 10% to DR and +3 to DT.
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* [[Toughness]] - adds 5% to [[DR]] and +2 to [[DT]] but only against [[Normal]] damage.
 +
* [[Even Tougher]] - adds 10% to [[DR]] and +3 to [[DT]] but only against [[Normal]] damage.
 
* [[Armors]] - list that contains their DR and DT number.
 
* [[Armors]] - list that contains their DR and DT number.
* [[Drugs]] - only [[Psycho]], [[Jet]], and [[Beer]] affects your Damage Resistance.
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* [[Drugs]] - only [[Psycho]], [[Jet]], and [[Beer]] affects your Damage Resistance, but only against [[Normal]] damage.
 
* [[Ammo]] - some types of ammunition modify DR to targets.
 
* [[Ammo]] - some types of ammunition modify DR to targets.

Latest revision as of 02:52, 16 February 2013

Damage Resistance (DR) is a derived statistic in the SPECIAL character system that reduces damage done to a critter.

Any damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR (like the Leather Jacket) the damage taken will be reduced by 20%. Your Damage Resistance is currently only affected by some perks, armors, and drugs.

Damage Resistance has a maximum of 90% and is a percentage, unlike DT, which reduces a certain amount of damage before the Damage Resistance.

Note: Armors feature a different Damage Resistance (And Damage Threshold) number for each type of damage (Laser, Fire, Plasma, Explode, Electrical).

[edit] See also

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