Hub roleplay project

From FOnline: 2238 Wiki
(Difference between revisions)
Jump to: navigation, search
(Projects)
(Projects)
Line 80: Line 80:
  
 
*'''Characters involved :''' Stuntman Mike, Imprezobus
 
*'''Characters involved :''' Stuntman Mike, Imprezobus
 +
  
 
== Rat God Cult ==
 
== Rat God Cult ==
Line 92: Line 93:
  
 
*'''Characters involved :''' Saint Arm, Imprezobus
 
*'''Characters involved :''' Saint Arm, Imprezobus
 +
  
 
== Children of the Cathedral ==
 
== Children of the Cathedral ==

Revision as of 01:25, 10 January 2010

The Hub roleplay project is, at the moment, still a being built project. Its goals are to make The Hub a living and roleplaying place, thanks to:

  • 100% roleplay characters,
  • Roleplay, but also useful shops/organisations,
  • Help (if needed) of GMs.
Hub advert.

Contents

Hub laws

These laws have been decided by the project leaders. They are additional laws to the normal guarded towns ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.

  • No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.
  • Selling or speaking of drugs publicly will make the police officers furious. Try to keep words to a whisper when talking about drugs, or you could be sent to the Hub's jail.

Projects

The Thieves Guild

  • Author : V_guessWho
  • Description : The rebirth of the Thieves' Guild organisations.
  • Location and other details : You have to find the "special guy" in Maltese Falcon, he will give you more information.
  • Characters involved : Bird, Saint Arm, Gavroche


The Maltese Falcon bar

  • Author : DannyTheDog (creator of the Hub Barman) and TommyTheGun
  • Description : Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?
  • Location and other details : Maltese Falcon bar (South-East). Price List
  • Characters involved : Kane., Hub Barman, TommyTheGun, Bar Lady, Saint Arm, Kind Man.

Shop

  • Author : DannyTheDog
  • Description : A safe player-driven shop.
  • Location and other details : An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!
  • Characters involved :


Hub Underground

  • Author : V_guesswho
  • Description : The rebirth of the Hub Underground, ruled by Decker.
  • Location and other details : Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.
  • Characters involved : Kane., KindMan


The Wild Bunch

  • Author : TommyTheGun
  • Description : A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously – as long as they find it profitable. They also know a lot about what goes on in the Hub. If you’re looking for answers, you may want to look to them first.
  • Location and other details : You can find them in Maltese Falcon bar (South-East).
  • Characters involved : TommyTheGun, Jack Daniel


Far Go Traders

  • Author : Rejfyl, Imprezobus
  • Purposes :Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.
  • Players involved : Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro, Lord Raien.
  • Plans : I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building.
  • Caravans and protection: We will use help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.
  • Drugs: This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).
  • Characters involved : Stuntman Mike, Imprezobus


Rat God Cult

  • Author : Saint Arm
  • Description : The Hubber branch of the Rat God Cult of California, religion started in Modoc by Brother Arm. The deity worshipped by them is the Rat God, a supposedly omnipresent, omniconscious and all-powerfull entity who, according to them, created the universe.
  • Location and other details : Usually the Church in the south side of the Hub is the place to find the cultists. But since Saint Arm works as a barman at the Maltese Falcon during most of his day, the cult can be contacted there as well. Still, they claim their local headquarters is at the Church, claim which is disputed with other religions.
  • Diplomacy : Being such a radical belief sponsored by this group, they tend to be hostile toward other churches, especially the Children of the Cathedral. Otherwise, they tend to fit in well, having good interactions both with the local law enforcement and the underground; one wonders if they do that out of neutrality or sheer interest in the accomplishment of their goals.
  • Characters involved : Saint Arm, Imprezobus


Children of the Cathedral

  • Author : Saint Arm
  • Description : The Children of the Cathedral's presence in the Hub takes us back to 2120, back when the Master was still in activity, and was spreading his temples throughout the south, before being defeated by the Vault Dweller. The Hub branch, however, was allowed to remain in the Hub operating due to charity, that and the Cathedral was also rebuilt by human believers who still worshipped the Master. Brother Wit was sent from the Cathedral itself to reach out to the people of the Hub, occupying a post abandoned ever since Priestess Jain of the Children passed away. However, now he faces competition.
  • Location and other details : The Children of the Cathedral's official residence in the Hub is the Church just north of the Water Merchants, in which they had operated for years. Still, they're disupting the ownership over the Church with the Rat God Cultists and the Technocrats, who both intend to use the church only for themselves.
  • Characters involved : Brother Wit (head priest)

Characters

Deputy Feral, his sniper in his hands, guarding the Hub next to his men.

A summary of all the roleplay characters you may cross in The Hub.

Deputy Feral

He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.

Cpt. Nikopol

He is leading the Hub's cops with his friend Deputy Feral. They have pretty much the same characters. It is known, that Cpt. Nikopol tends to extreme actions, when it comes to reach a target... or hit a target with his sawed-off shotgun.

Kane.

Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An "employee" of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.

Bird, somewhere.

Bird

A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.

Stuntman Mike

Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.

Tommy The Gun - spending his free time in Maltese Falcon, watching over the place.

TommyTheGun

Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. He’s also the leader of The Wild Bunch. Most of the time, he is drunk. He’s a great pal for some small-talk, don’t trust him too much though!

Jack Daniel

Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver – and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar – regardless if it means tending to the bar, or kicking out unwelcome guests. Don’t mind his jokes though, he won’t do you any harm as long as you won’t give him a reason

Barman, stuck in his room, as always.

Hub Barman

One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.

Bar Lady

Middle-aged lady, working as waitress in Maltese Falcon.

Brother Wit

Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.

Tiberium

The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times. He's a petty thief and holds respect for the criminal underground in the Hub, he doesn't like the law enforcement though.

Reconite

The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace. His stance on the criminal activity in the Hub is neutral, if it's profitable he may do jobs for either side.

KindMan

Raider of northern towns in the past, and currently Mr. Decker's personal assistant. Mercenary, bountyhunter, his lifestyle hasn't changed much since he appeared in the Hub. Making Bounty Hunters' contracts, eliminating Mr. Decker's competitors and gathering "protection" money from traders, not only in the Hub, but in nearest southen towns too, thats his job. He doesnt hide his dislikes about the law enforecement in the Hub. He's seriously in-love with the Bar Lady and doesn't allow anyone to be too close to her. If you wanna talk with him, you better buy a whiskey first.

Imprezobus

Imprezobus, who was once a great guide, slaver and junkie has changed his life through the use of his wealth, which may seem strange for his age of 17. He got rid of his Jet addiction and somehow managed to remove the slaver tattoo that he had (some say that he just hid it after scars). But he kept his skills in guiding people through the wasteland, and finding ways to use them in dire situations. He combines his Legal knowledge, skills in Outdoorsman and is the right person for organizing caravans, secured trades and hunting trips, with his underground activity and criminal experience to perform a range of 'talents' from Smuggling to Drug Dealing, proudly in the name of the Far Go Traders.

Saint Arm

Brother Arm, in his robe made of molerat fur.

Also known as Brother Arm, his real name is Arminius. He's a priest and philantropist . Few is known about his beginnings, but it's believed that he was raised by survivors of a raiding spree, who took shelter in the sewers of a pre-war town. What's well known is that he came to believe and worship what he calls the Rat God, and began preaching in Modoc. After a while he had to leave, as raids were intensifying, so he found freedom of speech in NCR. However, with the growing number of atheists, he decided to search for new grounds. It was when he heard of the increasing presence of the Cathedral in the south, including the Hub and Necropolis. Having gone to Necropolis before and seeing first hand what happened there, he decided to move to the Hub to save its population. Saint Arm fights with his fists, in a style he dubs Rat-fu, which is not really based in technique but more in fervor.

Hub Wanderer

The wanderer couldnt find his place to settle down for a long time, now he decided to make his home in Hub. He tries to live here from things he can trade to the local shopkeepers and factions. Additionaly, he wants to produce antidotes to earn some caps, by hunting radscorpions near Hub. He also travels to other city to gather junk stuff that he sells to hub shops, factions and bartenders. He can deliver alcohol to the bar or stuff to factions, repair things, and has got a locker somewhere in town to store his poor stuff.

Gavroche

A homeless child that lives on the streets of the Hub, the little urchin talks with a strange mixture of English and French. He is always hungry and it is noticed that things often seem to go missing when he is around. If you are nice to him and give him something to eat, in return he may pay you back with some valuable information. He says he stowed away on a caravan wagon to get to the Hub from the Den, but hardly anyone believes it. He also claims to be 14 years old, but that is most probably a lie.

Personal tools
Contribute