Gathering Cooldown
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* The gathering cooldown can be seen in your [[Pip-Boy]], by pressing the "P" key twice. | * The gathering cooldown can be seen in your [[Pip-Boy]], by pressing the "P" key twice. | ||
− | + | === Cooldown list === | |
− | === | + | |
− | + | ||
− | + | ||
*[[Minerals]] 360 | *[[Minerals]] 360 | ||
*[[Iron Ore]] 360 | *[[Iron Ore]] 360 | ||
*[[Electronic Parts]] 190 | *[[Electronic Parts]] 190 | ||
− | *[[ | + | *[[Fibers]] 150 |
*[[Fruit]] 360 | *[[Fruit]] 360 | ||
*[[Flint]] 150 | *[[Flint]] 150 |
Revision as of 12:14, 7 March 2010
Gathering cooldown is a timeout, that is set each time you gather a new resource. It cannot stack, so you will have to wait for the countdown to reach zero to be able to gather something again. Each resource sets a different cooldown, for example, junk sets a cooldown of 90 seconds and Electronic Parts a 220 seconds cooldown.
- The gathering cooldown can be seen in your Pip-Boy, by pressing the "P" key twice.
Cooldown list
- Minerals 360
- Iron Ore 360
- Electronic Parts 190
- Fibers 150
- Fruit 360
- Flint 150
- Meat Jerky (in slaughterhouse) 290
- Xander Root 240
- Broc Flower 240
- Junk 90
- Wood 62