Gathering Cooldown

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=== Cooldown list ===
 
=== Cooldown list ===
*[[Minerals]] 360
+
{|border="1" cellpadding="5" cellspacing="0" align="left" class="sortable"
*[[Iron Ore]] 360
+
! Item
*[[Electronic Parts]] 190
+
! Timeout
*[[Fibers]] 150
+
|-
*[[Fruit]] 360
+
|[[Minerals]]
*[[Flint]] 150
+
|360
*[[Meat Jerky]] (in slaughterhouse) 290
+
|-
*[[Xander Root]] 240
+
|-
*[[Broc Flower]] 240
+
|[[Iron Ore]]
*[[Junk]] 90
+
|360
*[[Wood]] 62
+
|-
 +
|-
 +
|[[Electronic Parts]]
 +
|190
 +
|-
 +
|-
 +
|[[Fibers]]
 +
|150
 +
|-
 +
|-
 +
|[[Fruit]]
 +
|360
 +
|-
 +
|-
 +
|[[Flint]]
 +
|150
 +
|-
 +
|-
 +
|[[Meat Jerky]] (in slaughterhouse)
 +
|290
 +
|-
 +
|-
 +
|[[Xander Root]]
 +
|240
 +
|-
 +
|-
 +
|[[Broc Flower]]
 +
|240
 +
|-
 +
|-
 +
|[[Junk]]
 +
|90
 +
|-
 +
|-
 +
|[[Wood]]
 +
|62
 +
|-
 +
|}

Revision as of 12:26, 7 March 2010

Gathering cooldown is a timeout, that is set each time you gather a new resource. It cannot stack, so you will have to wait for the countdown to reach zero to be able to gather something again. Each resource sets a different cooldown, for example, junk sets a cooldown of 90 seconds and Electronic Parts a 220 seconds cooldown.

  • The gathering cooldown can be seen in your Pip-Boy, by pressing the "P" key twice.

Cooldown list

Item Timeout
Minerals 360
Iron Ore 360
Electronic Parts 190
Fibers 150
Fruit 360
Flint 150
Meat Jerky (in slaughterhouse) 290
Xander Root 240
Broc Flower 240
Junk 90
Wood 62
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