Gathering Cooldown
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* The gathering cooldown can be seen in your [[Pip-Boy]], by pressing the "P" key twice. | * The gathering cooldown can be seen in your [[Pip-Boy]], by pressing the "P" key twice. | ||
− | === Cooldown list === | + | ==== Cooldown list ==== |
{|border="1" cellpadding="5" cellspacing="0" align="left" class="sortable" | {|border="1" cellpadding="5" cellspacing="0" align="left" class="sortable" | ||
! Item | ! Item | ||
! Timeout | ! Timeout | ||
|- | |- | ||
− | |[[ | + | | [[Broc Flower]] |
− | | | + | | 240 seconds |
|- | |- | ||
+ | | [[Electronic Parts]] | ||
+ | | 220 seconds | ||
|- | |- | ||
− | |[[ | + | | [[Fibers]] |
− | | | + | | 150 seconds |
|- | |- | ||
+ | | [[Flint]] | ||
+ | | 150 seconds | ||
|- | |- | ||
− | |[[ | + | | [[Fruit]] |
− | | | + | | 360 seconds |
|- | |- | ||
+ | | [[Iron Ore]] | ||
+ | | 360 seconds | ||
|- | |- | ||
− | |[[ | + | | [[Junk]] |
− | | | + | | 90 seconds |
|- | |- | ||
+ | | [[Meat]] | ||
+ | | 290 seconds | ||
|- | |- | ||
− | |[[ | + | | [[Minerals]] |
− | |360 | + | | 360 seconds |
|- | |- | ||
+ | | [[Xander Root]] | ||
+ | | 240 seconds | ||
|- | |- | ||
− | + | | [[Wood]] | |
− | + | | 62 seconds | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | |[[Wood]] | + | |
− | |62 | + | |
− | + | ||
|} | |} |
Revision as of 12:48, 7 March 2010
Gathering cooldown is a timeout, that is set each time you gather a new resource. It cannot stack, so you will have to wait for the countdown to reach zero to be able to gather something again. Each resource sets a different cooldown, for example, junk sets a cooldown of 90 seconds and Electronic Parts a 220 seconds cooldown.
- The gathering cooldown can be seen in your Pip-Boy, by pressing the "P" key twice.
Cooldown list
Item | Timeout |
---|---|
Broc Flower | 240 seconds |
Electronic Parts | 220 seconds |
Fibers | 150 seconds |
Flint | 150 seconds |
Fruit | 360 seconds |
Iron Ore | 360 seconds |
Junk | 90 seconds |
Meat | 290 seconds |
Minerals | 360 seconds |
Xander Root | 240 seconds |
Wood | 62 seconds |