Combat modes
From FOnline: 2238 Wiki
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− | There are two diffrent combat modes available in [[FOnline: 2238]]. Real time combat is set as default in cities. As for random encounters you can choose in options which combat mode you preffer. If someone gets to encounter with you he is forced to fight in combat mode with which you started encounter. | + | There are two diffrent combat modes available in [[FOnline: 2238]]. Real time combat is set as default in cities. As for [[random encounters]] you can choose in options which combat mode you preffer. If someone gets to encounter with you he is forced to fight in combat mode with which you started encounter. |
== Turn Based combat == | == Turn Based combat == | ||
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* Combat participant with highest [[Sequence]] gets first turn. | * Combat participant with highest [[Sequence]] gets first turn. | ||
* You have 30 seconds to perform your actions in your turn. | * You have 30 seconds to perform your actions in your turn. | ||
− | * If you run out of Action Points during your turn, turn goes to another combat participant. | + | * If you run out of [[Action Points]] during your turn, turn goes to another combat participant. |
− | * Moving around drains Action Points. | + | * Moving around drains [[Action Points]]. |
− | * Your Action Points regenerate per turn. | + | * Your [[Action Points]] regenerate per turn. |
* You can’t use many skills during Turn Based combat (for example: [[First Aid]], [[Doctor]] or [[Science]]). | * You can’t use many skills during Turn Based combat (for example: [[First Aid]], [[Doctor]] or [[Science]]). | ||
− | * Some Perks only work in Turn Based. | + | * Some [[Perks]] only work in Turn Based. |
* You can leave area but you can’t follow players. | * You can leave area but you can’t follow players. | ||
* You need to press CMBT button to end combat. | * You need to press CMBT button to end combat. | ||
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* Player with best reflex shoots first and NPCs react very quickly. | * Player with best reflex shoots first and NPCs react very quickly. | ||
− | * Your Action Points refill completely every 5 seconds. | + | * Moving around does not drain [[Action Points]]. |
− | * When you walk/run your Action Points don’t regenerate, same goes for NPCs. | + | * Your [[Action Points]] refill completely every 5 seconds. |
− | * Some Perks don’t work in Real Time combat. | + | * When you walk/run your [[Action Points]] don’t regenerate, same goes for [[NPCs]]. |
+ | * Some [[Perks]] don’t work in Real Time combat. | ||
* You can’t leave area with combat cooldown (10 seconds after getting attacked or attacking someone). | * You can’t leave area with combat cooldown (10 seconds after getting attacked or attacking someone). | ||
* You can follow other players unless you have combat cooldown. | * You can follow other players unless you have combat cooldown. |
Revision as of 01:19, 11 December 2010
There are two diffrent combat modes available in FOnline: 2238. Real time combat is set as default in cities. As for random encounters you can choose in options which combat mode you preffer. If someone gets to encounter with you he is forced to fight in combat mode with which you started encounter.
Turn Based combat
- Combat participant with highest Sequence gets first turn.
- You have 30 seconds to perform your actions in your turn.
- If you run out of Action Points during your turn, turn goes to another combat participant.
- Moving around drains Action Points.
- Your Action Points regenerate per turn.
- You can’t use many skills during Turn Based combat (for example: First Aid, Doctor or Science).
- Some Perks only work in Turn Based.
- You can leave area but you can’t follow players.
- You need to press CMBT button to end combat.
Real Time combat
- Player with best reflex shoots first and NPCs react very quickly.
- Moving around does not drain Action Points.
- Your Action Points refill completely every 5 seconds.
- When you walk/run your Action Points don’t regenerate, same goes for NPCs.
- Some Perks don’t work in Real Time combat.
- You can’t leave area with combat cooldown (10 seconds after getting attacked or attacking someone).
- You can follow other players unless you have combat cooldown.