Gathering Cooldown

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(Update: Timeouts are up to date.)
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{{Outdated}}
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== Gathering cooldown ==
  
'''Gathering cooldown''' is a timeout, that is set each time you gather a new [[resource]]. This cooldown is cumulative. When it passes 20 minutes, you will have to wait until the countdown is under 20 minutes to be able to gather something again. Each resource sets a different cooldown, for example, [[junk]] sets a cooldown of 90 seconds and [[Electronic Parts]] a 220 seconds cooldown.
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'''Gathering cooldown''' is a timeout, that is set each time you gather a [[resource]]. This cooldown is cumulative.  
  
* The gathering cooldown can be seen in your [[Pip-Boy]], by pressing the "P" key twice.
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When it passes 20 minutes, you will have to wait until the countdown is under 20 minutes to be able to gather something again. Set time ranges from 24 seconds for [[Flint]] to almost 7 minutes for [[High Quality Iron Ore]].
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See the page for individual [[resource]] for gathering instructions.
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The gathering cooldown can be seen in your [[Pip-Boy]], by pressing the "P" key twice.
  
 
==== Cooldown list ====
 
==== Cooldown list ====
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! Timeout
 
! Timeout
 
! Amount gathered per pick
 
! Amount gathered per pick
 +
! Action Points needed
 
|-
 
|-
 
| [[Broc Flower]]
 
| [[Broc Flower]]
| 144 seconds
+
| 00:02:24
 
| 3
 
| 3
 +
| 2
 +
|-
 +
| [[Chemical Component]]
 +
| 00:03:00
 +
| 1
 +
| 5
 
|-
 
|-
 
| [[Electronic Parts]]
 
| [[Electronic Parts]]
| 2 minutes
+
| 00:01:35
 
| 1
 
| 1
 +
| 5
 
|-
 
|-
 
| [[Fibers]]
 
| [[Fibers]]
| 2 minutes
+
| 00:02:00
 
| 2
 
| 2
 +
| 3
 
|-
 
|-
 
| [[Flint]]
 
| [[Flint]]
| 24 seconds
+
| 00:00:24
 
| 1
 
| 1
 +
| 2
 
|-
 
|-
 
| [[Fruit]]
 
| [[Fruit]]
| 2 minutes
+
| 00:02:00
 +
| 2
 
| 2
 
| 2
 
|-
 
|-
 
| [[High Quality Iron Ore]]
 
| [[High Quality Iron Ore]]
| about 300 seconds
+
| 00:06:47
 
| 1
 
| 1
 +
| 3
 
|-
 
|-
 
| [[High Quality Minerals]]
 
| [[High Quality Minerals]]
| 4 minutes
+
| 00:03:23
 
| 1
 
| 1
 +
| 3
 
|-
 
|-
 
| [[Iron Ore]]
 
| [[Iron Ore]]
| 144 seconds
+
| 00:02:24
 
| 2
 
| 2
 +
| 3
 
|-
 
|-
 
| [[Junk]]
 
| [[Junk]]
| 120 seconds
+
| 00:02:00
 +
| 2
 
| 2
 
| 2
 
|-
 
|-
| [[Meat Jerky|Meat]]
+
| [[Meat]]
| 60 seconds
+
| 00:01:00
 
| 5
 
| 5
 +
| 3
 
|-
 
|-
 
| [[Minerals]]
 
| [[Minerals]]
| 144 seconds
+
| 00:02:24
 
| 2
 
| 2
|-
 
| [[Xander Root]]
 
| 144 seconds
 
 
| 3
 
| 3
 
|-
 
|-
 
| [[Uranium ore]]
 
| [[Uranium ore]]
| ??? seconds
+
| 00:05:00
 
| 1
 
| 1
 +
| 3
 
|-
 
|-
 
| [[Wood]]
 
| [[Wood]]
| 60 seconds
+
| 00:02:00
 
| 5
 
| 5
 +
| 3
 +
|-
 +
| [[Xander Root]]
 +
| 00:02:24
 +
| 3
 +
| 2
 
|}
 
|}

Revision as of 14:02, 20 December 2010

Gathering cooldown

Gathering cooldown is a timeout, that is set each time you gather a resource. This cooldown is cumulative.

When it passes 20 minutes, you will have to wait until the countdown is under 20 minutes to be able to gather something again. Set time ranges from 24 seconds for Flint to almost 7 minutes for High Quality Iron Ore.

See the page for individual resource for gathering instructions.

The gathering cooldown can be seen in your Pip-Boy, by pressing the "P" key twice.

Cooldown list

Item Timeout Amount gathered per pick Action Points needed
Broc Flower 00:02:24 3 2
Chemical Component 00:03:00 1 5
Electronic Parts 00:01:35 1 5
Fibers 00:02:00 2 3
Flint 00:00:24 1 2
Fruit 00:02:00 2 2
High Quality Iron Ore 00:06:47 1 3
High Quality Minerals 00:03:23 1 3
Iron Ore 00:02:24 2 3
Junk 00:02:00 2 2
Meat 00:01:00 5 3
Minerals 00:02:24 2 3
Uranium ore 00:05:00 1 3
Wood 00:02:00 5 3
Xander Root 00:02:24 3 2
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