Tent
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A tent is a small personal hideout that you can create on desert. Items stored inside the tent are safe, as long as you don't bring any other player there, which makes it a ''must have'' for any character who has no other way to store items safely. | A tent is a small personal hideout that you can create on desert. Items stored inside the tent are safe, as long as you don't bring any other player there, which makes it a ''must have'' for any character who has no other way to store items safely. | ||
− | Tent is deleted automatically if the character who created it won't | + | Tent is deleted automatically if the character who created it won't be logged in for four weeks and nobody else will visit it in the meantime. |
Revision as of 00:48, 3 May 2012
A tent is a small personal hideout that you can create on desert. Items stored inside the tent are safe, as long as you don't bring any other player there, which makes it a must have for any character who has no other way to store items safely.
Tent is deleted automatically if the character who created it won't be logged in for four weeks and nobody else will visit it in the meantime.
Contents |
How to make a tent
- Collect 10 brahmin hides, by buying them or killing and looting wild brahmins.
- Enter a random location on desert (the map should be empty).
- Open inventory and use science skill on the brahmin hides. Do not put the hides on the ground; it will not work that way. A message will be displayed, and the map will be turned into a tent map. If you have any followers with you, they will also gain access to that tent. Parked cars will also stay with you when you make a tent.
- Make sure no one is with you in the encounter (that you would not want to have access to the tent).
- If your character has a tent already, the old tent will be destroyed. You can have only one tent per character.
If your character has the Ranger perk, instead of a tent a Safe House will be created.
The Campfire
The small fire pit at any standard tent can be upgraded to a Campfire by using 3 Wood on the fire pit, which changes it into a work place where you can make metal parts from iron ore, and gunpowder from minerals. This is very handy for players who work in a nearby mine, since these materials can be processed in safety and their weight gets largely reduced. This feature provides a limited function otherwise found only at a Workbench.
As said above, if you make a tent and there are people on the same map, that tagged you, they will gain access to that tent. However, this tent still belongs to the player who created it.
If player X creates a tent, and player Y has access to it, Y can still create a tent and have access to both, however, X won't be able to create another tent without deleting his first one. Y can also have access to an infinite amount of tents, as long as he is not their founder.
If the account of creator of a shared tent is deleted using a command, the other players that had access to that tent will still be able to access it.
Extra Information
Nobody can enter a tent unless he followed you, so take care. People like to arrow you and follow you, and if you're not cautious and don't look at who you're carrying, you may introduce enemies into your tent. But if you're not carrying people into your tent, then stuff stored inside is totally safe.
Your tent has crate container, but may contain an infinite amount of stuff, since you can harmlessly put stuff on the ground. Gangs may use some tents instead of outposts, to store fighting gear or their fresh loot.
It's possible (and common practise) to drop items en masse outside a tent. This is helpful because the tent has only one container and some tent owners prefer to keep the container free of clutter. Dropping items on the ground also provides a quick way of visualising which items have been collected. Items dropped outside the tent will never disappear unless the tent is culled as mentioned above (no players visit it for four weeks).
Limits
Unlike a faction base, for example, you can't add or remove persons in a tent. People that gain access by following you and standing next to you during the creation will have permanent access. It has also only one locker, which is difficult to manage for a large gang.
Tents are only useful as a personal hideout, since one would better gain access to a factions base quickly. They have the advantage not to require a faction name (Costing 30k caps), though.
Warning: After four weeks, if nobody entered your tent, it will be deleted.