Miner
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− | This is a tough miner designed for a single purpose: to work in HQ mines while surviving hostile encounters there, including PvP attacks from player-killers. This miner has very high [[Carry Weight]] for carrying larger loads of raw materials, but also has a special combination of Traits and Perks to boost his damage resistances. He uses [[Psycho]] and [[beer]] when he knows the mine is hot, and has high First Aid skill (not quite 200) for faster/better heals. Works with a sledgehammer | + | This is a tough miner designed for a single purpose: to work in HQ mines while surviving hostile encounters there, including PvP attacks from player-killers. This miner has very high [[Carry Weight]] for carrying larger loads of raw materials, but also has a special combination of Traits and Perks to boost his damage resistances. He uses [[Psycho]] and [[beer]] when he knows the mine is hot, and has high First Aid skill (not quite 200) for faster/better heals. Works with a sledgehammer, uses it to fend off critter attacks when necessary, and can switch to [[HtH]] if needed at which point he often knocks down his foes. Ants are no problem in [[Broken Hills]], and he should survive the aliens in [[Redding]] more easily than most miners since his [[Radiation Resistance]] ends at 70%. |
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* [[Intelligence]] 7 | * [[Intelligence]] 7 | ||
* [[Agility]] 10 (Most miners don't work as fast as you because they have less than 10 [[Action Points]]) | * [[Agility]] 10 (Most miners don't work as fast as you because they have less than 10 [[Action Points]]) | ||
− | * [[Luck]] 1 (Don't take him to the | + | * [[Luck]] 1 (Don't take him to the casinos) |
== [[Traits]] == | == [[Traits]] == |
Revision as of 07:49, 18 June 2012
This is a tough miner designed for a single purpose: to work in HQ mines while surviving hostile encounters there, including PvP attacks from player-killers. This miner has very high Carry Weight for carrying larger loads of raw materials, but also has a special combination of Traits and Perks to boost his damage resistances. He uses Psycho and beer when he knows the mine is hot, and has high First Aid skill (not quite 200) for faster/better heals. Works with a sledgehammer, uses it to fend off critter attacks when necessary, and can switch to HtH if needed at which point he often knocks down his foes. Ants are no problem in Broken Hills, and he should survive the aliens in Redding more easily than most miners since his Radiation Resistance ends at 70%.
Contents |
SPECIAL
- Strength 9 (For high Carry Weight)
- Perception 1 (He's a miner, not a sniper)
- Endurance 10 (Ends with 199 Hit Points)
- Charisma 1 (Normally doesn't talk much while he's mining)
- Intelligence 7
- Agility 10 (Most miners don't work as fast as you because they have less than 10 Action Points)
- Luck 1 (Don't take him to the casinos)
Traits
- Heavy Handed (Does extra melee damage)
- Bonehead (Higher resistance to head and eyes)
Skills
- TAG Melee 125% (Qualifies for In Your Face!)
- TAG First Aid <200%
- TAG Outdoorsman 150%
- Unarmed 100%
- Doctor 100%
Support Perks
- Awareness
- Ranger
- Snakeater
- Faster Healing
- Rad Resistance
- Gecko Skinning
- Dead Man Walking
- Scout
- Explorer
Leveling Perks
- Adrenaline Rush at level 3
- Toughness at level 6
- Even Tougher at level 9
- In Your Face! at level 12
- Stonewall at level 15
- Man of Steel at level 18
- Pack Rat at level 21
- Strong Back at level 24
Professions
- Doctor 2
See Also
- A build for A Pugilist
- A build for a PvE Fire Fighter
- A doctor build, Doctor 101
- Field Medic
- Scientist 300
- Tumbler 250
- Salesman 300
- Universal Crafter