Slaverun
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*Your [[reputation]] with [[Slaver's Guild]] is decreased to 150. | *Your [[reputation]] with [[Slaver's Guild]] is decreased to 150. | ||
*800 [[XP]]. | *800 [[XP]]. | ||
− | *Varying amount of [[caps]] depending on the slaverun difficulty, if slavers die in combat. | + | *Varying amount of [[caps]] depending on the slaverun difficulty, if slavers die in combat.(between 1-10k) |
*A tribal camp ( 3x[[Rope]],3x[[Knife]],[[Melee]] weapons from defenders. ) | *A tribal camp ( 3x[[Rope]],3x[[Knife]],[[Melee]] weapons from defenders. ) | ||
*A house full of junkies ( [[Jet]],[[Beer]],[[Booze]],[[Rock]] from defenders. ) | *A house full of junkies ( [[Jet]],[[Beer]],[[Booze]],[[Rock]] from defenders. ) |
Revision as of 15:20, 7 November 2012
It is available to slavers with better than 160 reputation with Slaver's Guild.
This job does not require enslaving, but you help NPC slavers to deal with hostiles. Ask Metzger, tell him you have "Big Plans".
WARNING: Always do the slave run right after taking the job from Metzger. Slave run location disappears quickly and if you don't finish the job before it disappears, you won't be able to do slave runs anymore (Metzger won't offer you new slave runs).
Contents |
Slaverun types
- A tribal camp
- A house full of junkies
- A resting caravan
Requirements
- Reputation with Slaver's Guild 160 or better.
Rewards on success
- Your reputation with Slaver's Guild is decreased to 150.
- 800 XP.
- Varying amount of caps depending on the slaverun difficulty, if slavers die in combat.(between 1-10k)
- A tribal camp ( 3xRope,3xKnife,Melee weapons from defenders. )
- A house full of junkies ( Jet,Beer,Booze,Rock from defenders. )
- A resting caravan ( Metal armor, Leather Jacket, Shotgun, Pipe Rifle and some ammo from defenders. )
Rewards on fail
- -120 reputation with Slaver's Guild.