Combat Medic
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− | A tough medic for use in [[PvP]] combat. Meant to run into battle and heal his fighter friends during combat, and reach the exit grid alive. Use Psycho and | + | A tough medic for use in [[PvP]] combat. Meant to run into battle and heal his fighter friends during combat, and reach the exit grid alive. Use [[Psycho]] and [[Beer]] for additional [[Damage Resistance]]. |
{| class="mw-collapsible mw-collapsed wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
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== [[SPECIAL]] == | == [[SPECIAL]] == | ||
− | * [[Strength]] 10 (Good chance to do knock-downs when necessary) | + | * [[Strength]] 10 (Good chance to do Heavy Handed knock-downs when necessary) |
− | * [[Perception]] 1 (One man can't have it all | + | * [[Perception]] 1 (One man can't have it all.) |
* [[Endurance]] 10 (Ends with 200 [[Hit Points]]) | * [[Endurance]] 10 (Ends with 200 [[Hit Points]]) | ||
* [[Charisma]] 2 (Can carry someone back to battle from a respawn point. Use [[Beer]] to dialogue with most NPCs. | * [[Charisma]] 2 (Can carry someone back to battle from a respawn point. Use [[Beer]] to dialogue with most NPCs. | ||
* [[Intelligence]] 7 | * [[Intelligence]] 7 | ||
− | * [[Agility]] 10 (Ends with 10 [[Action Points | + | * [[Agility]] 10 (Ends with 10 [[Action Points]]) |
* [[Luck]] 1 (Occasional has a critical failure) | * [[Luck]] 1 (Occasional has a critical failure) | ||
Revision as of 04:14, 16 March 2013
A tough medic for use in PvP combat. Meant to run into battle and heal his fighter friends during combat, and reach the exit grid alive. Use Psycho and Beer for additional Damage Resistance.
Leveling |
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Punch stuff. Keep punching. More punching. Or do heals. Both? |
Contents |
SPECIAL
- Strength 10 (Good chance to do Heavy Handed knock-downs when necessary)
- Perception 1 (One man can't have it all.)
- Endurance 10 (Ends with 200 Hit Points)
- Charisma 2 (Can carry someone back to battle from a respawn point. Use Beer to dialogue with most NPCs.
- Intelligence 7
- Agility 10 (Ends with 10 Action Points)
- Luck 1 (Occasional has a critical failure)
Traits
Skills
- TAG Outdoorsman 175%
- TAG First Aid 175%
- TAG Doctor 150%
- Unarmed 116%
Support Perks
- Awareness at level 1
- Boneyard Guard at level 1
- Faster Healing
- Rad Resistance
- Dead Man Walking
- Snakeater
- Gecko Skinning
- Ranger
- Explorer
- Scout
- Pathfinder
Leveling Perks
Professions
- Doctor 2
See Also
- Doctor 101
- Field Medic
- Medical Supplies
- About Weakness
- A build for A Pugilist
- A build for a PvE Fire Fighter
- A build for a Universal Crafter
- Scientist 300
- Tumbler 250
- Salesman 300
- A tough Miner