Reputation

From FOnline: 2238 Wiki
(Difference between revisions)
Jump to: navigation, search
(Reputation impact)
(Reputation impact)
Line 22: Line 22:
 
|style="color:green"| '''1500 to ∞'''
 
|style="color:green"| '''1500 to ∞'''
 
|style="color:green"| Idolized
 
|style="color:green"| Idolized
|->If you have more than 1500 you can shoot people in a guarded town without being shot by guards, if your target's reputation is inferior to 901.  
+
|->If you have more than 1500 you can shoot people in a guarded town without being shot by guards, if your target's reputation is inferior to 901.<br>->If you have exactly 1500 you have the same privalage as with "liked" status.
|->If you have exactly 1500 you have the same privalage as with "liked" status.
+
  
 
(Liked and idolized people will still be protected by guards.)
 
(Liked and idolized people will still be protected by guards.)

Revision as of 17:20, 6 April 2013

The reputation replaces the usual Fallout 2 karma. It reflects all the choices you make during the game with your character. Each reputation belongs to a community, which means there is no "global" reputation but only specific ones ; for example joining the Slavers will increase your Den's reputation but decrease the Brotherhood of Steel's one.

To check your reputation just go in your character open and check the Karma tab.

Contents

Reputations affects

These actions can influence your reputation, increasing it for some factions and decreasing it for others.

  • Hurting or killing a critter (See below). It won't raise your reputation above 200.
  • Joining an NPC-driven faction (NPC-Driven : Vault City citizen, Navarro, Raiders...).
  • Leaving an NPC-driven faction (NPC-Driven : Vault City citizen, Navarro, Raiders...).
  • Joining the Slavers.
  • Selling items at traders.
  • Waiting. If your reputation with a faction is below -200, you gain +10 in this reputation each real-life day (But it won't go above -200 that way). If your reputation with a faction is above 200, you lose 10 in this reputation each real-life day (But it won't go below 200 that way).

Reputation impact

If your reputation in a town or a faction reaches a certain amount - positive or negative - it will affect the actions of the community towards you.

(Liked and idolized people will still be protected by guards.)
Reputation Marked as Effect
1500 to ∞ Idolized
901 to 1499 Liked You are protected by guards if an idolized person is trying to kill you.
301 to 900 Accepted No effect.
-300 to 300 Neutral No effect : Neither liked nor hated.
-301 to -900 Antipathy Caravans and patrols of the faction will attack you in their random encounters.
-901 to -1500 Hated Caravans and patrols of the faction will attack you in their random encounters.
-1501 to -∞ Vilified Shot on sight by town guards (if any), and members of the faction. Caravans and patrols of the faction will attack you in their random encounters.

Critters table

Killing a critter (in a random encounter, mostly) will affect your reputation, but it won't raise it above 0.

Each shot on a guard in a guarded town will decrease your reputation in that town by 250.

Towns reputations

BONEYARD GECKO HUB JUNKTOWN Citizens KLAMATH MODOC NCR NECROPOLIS REDDING Citizens Citizens of Vault City

Communities reputations

BROKEN HILLS Ghouls BROKEN HILLS Humans BROKEN HILLS Mutants Bishop Family Enclave Hub Criminals Mordino Family Raiders Salvatores Family Slags Wright Family

Official organizations reputations

Crimson Caravans Far Go Traders Friendly Lending Company Gunrunners NCR Rangers Slaver's Guild The Enclave Unity Water Merchants

Killing the following critters won't affect your reputation:

Personal tools
Contribute