Slavery
(→NPCs that can be turned into slaves) |
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| Everywhere. | | Everywhere. | ||
| Spears. | | Spears. | ||
− | | | + | | As Holy Persons, they are fun :) but almost useless, because they only can handle spears or fight in Hand to Hand. |
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Revision as of 15:13, 31 January 2010
Slavery is a FOnline: 2238 feature that allows you to capture NPCs and force them to help you. By then, they act pretty much like mercs. However, unlike mercs, your slaves can't handle a lot of weapons, and are less skilled. Besides this, you can sell your slaves to get caps, and set up a real slaver business.
Contents |
To become a slaver
Being a slaver is the first requirement to be able to enslave people. Once you are a slaver, you'll be marked forever as one with a big, nice tattoo in the middle of your face. It has both advantages and drawbacks. Please note that if you haven't got enough charisma, or if you haven't the slaver perk that Metzger will give you, you can't enslave people.
How to ?
Just talk to Metzger, the Den's leader. He is in the top-eastern house in the town, surrounded by his guards. Ask him to tell you about his life and the place where he is located, and then, there you go ! "I want to be a slaver.". You'll get your tattoo and a nice special perk that has no effect, but makes you unable to forget you're a member of the Slaver Guild. Useful, isn't it ?
Positive side
As a slaver, you will be able...
- To take the town control of the Den.
- To enslave NPCs, if you have charisma too.
Negative side
Being a slaver...
- Some people won't wish to talk to you, like Modoc or Klamath's merchants.
- Your reputation will change [Needs more informations here].
Selling your slaves
Once you have enslaved people, and once they follow you, you can earn caps by selling them to notorious slavers :
Male slaves will be bought 200 caps, females will be bought for less.
Enslaving
Requirements
To enslave, you will need :
- Charisma : At least 5. With 10, you'll be able to carry 4 slaves at a time (Remember that the formula to carry followers is (Charisma/2)-1.
- Some ropes, one per NPC to enslave.
- Some healing stuff (Healing powders, stimpacks or high First Aid skill etc.).
How to ?
To enslave someone you need him to be knocked out. The best way to do it is to make his hit points below 0 (Between -20 and 0 a character is knocked out). So shoot at NPCs carefully, avoid to kill them. Once your future slave is knocked out, left click on him and choose the bag icon, then the rope in your inventory :
- If you achieved to make him a slave, you'll see the message "He will make a fine slave". Heal your slave and talk to him.
- If you failed at enslaving him or can't, then you'll see another message : "You failed to enslave".
You can't enslave any NPC, only some. See below for which ones...
NPCs that can be turned into slaves
Not all NPCs can be turned into slaves, and most of them can't use a lot of weapons. The following board will help you to get informations about it. A slave that has, for example, his Melee weapon in hand won't be able to use a rifle, because he'll firstly attack with its Melee weapon.
Names | Skins | Where to encounter | Weapons handled | Comments |
---|---|---|---|---|
Bootlegger (Male) | Near Redding. | Sledgehammer, rifles. | That one is tough, with around 80 max hp. The fact that he can handle a rifle makes him very useful. | |
Bootlegger (Female) | Near Redding. | Knifes, pistols. | Not really tough, but with a pistol she can still be useful. | |
Ghoul Crazy | Near Gecko and Necropolis. | Spears, rifles. | They are good snipers, but really slow. They are really useful guarding a place. If you don't give them any rifle, they are almost useless, though. | |
Ghoul Scavenger | Near Gecko and Necropolis. | Spears, rifles, pistols. | More useful than Ghoul crazies, because they can run, which also makes them harder to catch. | |
Holy Person | Everywhere, and particularly at west of Den. | Spears. | They are fun :) but almost useless, because they only can handle spears or fight in Hand to Hand. | |
Homesteader (Male) | Near Redding. | Cattle prod and other clubs, sledgehammer. | They can be useful with a cattle prod, and if they have a lot of hit points. | |
Homesteader (Female) | Near Redding. | Knifes, pistols. | As the female Bootlegger, useful with a pistol. | |
Lone Wanderer | Everywhere. | Spears. | As Holy Persons, they are fun :) but almost useless, because they only can handle spears or fight in Hand to Hand. |