Reputation
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− | The '''reputation''' replaces the usual [[Fallout 2]] karma. It reflects all the choices you make during the game with your character. Each reputation belongs to a community, which means there is no "global" reputation but only specific ones ; joining the [[Slavers]] will increase your [[Den]]'s reputation but | + | The '''reputation''' replaces the usual [[Fallout 2]] karma. It reflects all the choices you make during the game with your character. Each reputation belongs to a community, which means there is no "global" reputation but only specific ones ; joining the [[Slavers]] will increase your [[Den]]'s reputation but decrease the [[Brotherhood of Steel]]'s one. |
== Reputation impact == | == Reputation impact == | ||
− | If your reputation in a certain | + | If your reputation in a town or a factio nreaches a certain amount - positive or negative - it will affect the actions of this community towards you. |
+ | |||
+ | === Negative amounts === | ||
+ | {|border="1" cellpadding="3" cellspacing="0" align="center" | ||
+ | ! Reputation | ||
+ | ! Marked as | ||
+ | ! Effect | ||
+ | |- | ||
+ | | -300 to 300 | ||
+ | | Neutral | ||
+ | | No effect : Neither liked nor hated. | ||
+ | |- | ||
+ | |- | ||
+ | | -301 to -900 | ||
+ | | Antipathy | ||
+ | | No effect. | ||
+ | |- | ||
+ | |- | ||
+ | | -901 to -1500 | ||
+ | | Hated | ||
+ | | No effect. | ||
+ | |- | ||
+ | |- | ||
+ | | -1501 to -infinity : | ||
+ | | Vilified | ||
+ | | Shot on sight by town guards, if any, and members of the faction. | ||
+ | |- | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Positive amounts === | ||
+ | {|border="1" cellpadding="3" cellspacing="0" align="center" | ||
+ | ! Reputation | ||
+ | ! Marked as | ||
+ | ! Effect | ||
+ | |- | ||
+ | | -300 to 300 | ||
+ | | Neutral | ||
+ | | No effect : Neither liked nor hated. | ||
+ | |- | ||
+ | |- | ||
+ | | 301 to 900 | ||
+ | | Accepted | ||
+ | | No effect. | ||
+ | |- | ||
+ | |- | ||
+ | | 901 to 1500 | ||
+ | | Liked | ||
+ | | No effect. | ||
+ | |- | ||
+ | |- | ||
+ | | 1501 to infinity : | ||
+ | | Idolized | ||
+ | | You can shoot people in a guarded town without being shot by guards, if your target's reputation is inferior to 901 (Liked and idolized people will still be protected by guards). | ||
+ | |- | ||
+ | |- | ||
+ | |} | ||
== Reputations affects == | == Reputations affects == | ||
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== Critters table == | == Critters table == | ||
+ | Killing a critter (in a random encounter, mostly) will affect your reputation. | ||
+ | |||
+ | Each shot on a guard in a [[guarded town]] will decrease your reputation in that town by '''250'''. | ||
+ | |||
=== Towns reputations === | === Towns reputations === | ||
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|- | |- | ||
|} | |} | ||
+ | |||
+ | Killing he following creatures won't affect your reputation : | ||
+ | * Yakuzas |
Revision as of 11:08, 6 February 2010
The reputation replaces the usual Fallout 2 karma. It reflects all the choices you make during the game with your character. Each reputation belongs to a community, which means there is no "global" reputation but only specific ones ; joining the Slavers will increase your Den's reputation but decrease the Brotherhood of Steel's one.
Contents |
Reputation impact
If your reputation in a town or a factio nreaches a certain amount - positive or negative - it will affect the actions of this community towards you.
Negative amounts
Reputation | Marked as | Effect |
---|---|---|
-300 to 300 | Neutral | No effect : Neither liked nor hated. |
-301 to -900 | Antipathy | No effect. |
-901 to -1500 | Hated | No effect. |
-1501 to -infinity : | Vilified | Shot on sight by town guards, if any, and members of the faction. |
Positive amounts
Reputation | Marked as | Effect |
---|---|---|
-300 to 300 | Neutral | No effect : Neither liked nor hated. |
301 to 900 | Accepted | No effect. |
901 to 1500 | Liked | No effect. |
1501 to infinity : | Idolized | You can shoot people in a guarded town without being shot by guards, if your target's reputation is inferior to 901 (Liked and idolized people will still be protected by guards). |
Reputations affects
Those actions can influence your reputation, increasing it for some factions and decreasing it for others.
- Killing a critter (See below).
- Joining an official faction (NPC-Driven : Vault City citizen, Navarro, Raiders...).
- Joining the Slavers.
Critters table
Killing a critter (in a random encounter, mostly) will affect your reputation.
Each shot on a guard in a guarded town will decrease your reputation in that town by 250.
Towns reputations
BONEYARD | GECKO | HUB | JUNKTOWN Citizens | KLAMATH | MODOC | NCR | NECROPOLIS | REDDING Citizens | VAULT CITY |
---|
Communities reputations
BROKEN HILLS Ghouls | BROKEN HILLS Humans | BROKEN HILLS Mutants | Bishop Family | Enclave | Hub Criminals | Mordino Family | Raiders | Salvatores Family | Slags | Wright Family |
---|
Official organizations reputations
Crimson Caravans | Far Go Traders | Friendly Loan Company | Gunrunners | NCR Rangers | Slaver's Guild | The Enclave | Unity | Water Merchants |
---|
Killing he following creatures won't affect your reputation :
- Yakuzas