Reputation
Line 10: | Line 10: | ||
! Effect | ! Effect | ||
|- | |- | ||
− | | -300 to 300 | + | | '''-300 to 300''' |
| Neutral | | Neutral | ||
| No effect : Neither liked nor hated. | | No effect : Neither liked nor hated. | ||
|- | |- | ||
|- | |- | ||
− | | -301 to -900 | + | | '''-301 to -900''' |
| Antipathy | | Antipathy | ||
| No effect. | | No effect. | ||
|- | |- | ||
|- | |- | ||
− | | -901 to -1500 | + | | '''-901 to -1500''' |
| Hated | | Hated | ||
| No effect. | | No effect. | ||
|- | |- | ||
|- | |- | ||
− | | -1501 to -infinity | + | | '''-1501 to -infinity''' |
| Vilified | | Vilified | ||
| Shot on sight by town guards, if any, and members of the faction. | | Shot on sight by town guards, if any, and members of the faction. | ||
Line 38: | Line 38: | ||
! Effect | ! Effect | ||
|- | |- | ||
− | | -300 to 300 | + | | '''-300 to 300''' |
| Neutral | | Neutral | ||
| No effect : Neither liked nor hated. | | No effect : Neither liked nor hated. | ||
|- | |- | ||
|- | |- | ||
− | | 301 to 900 | + | | '''301 to 900''' |
| Accepted | | Accepted | ||
| No effect. | | No effect. | ||
|- | |- | ||
|- | |- | ||
− | | 901 to 1500 | + | | '''901 to 1500''' |
| Liked | | Liked | ||
| No effect. | | No effect. | ||
|- | |- | ||
|- | |- | ||
− | | 1501 to infinity | + | | '''1501 to infinity''' |
| Idolized | | Idolized | ||
− | | You can shoot people in a guarded town without being shot by guards, if your target's reputation is inferior to 901 (Liked and idolized people will still be protected by guards | + | | You can shoot people in a guarded town without being shot by guards, if your target's reputation is inferior to 901. |
+ | |||
+ | (Liked and idolized people will still be protected by guards.) | ||
|- | |- | ||
|- | |- |
Revision as of 11:10, 6 February 2010
The reputation replaces the usual Fallout 2 karma. It reflects all the choices you make during the game with your character. Each reputation belongs to a community, which means there is no "global" reputation but only specific ones ; joining the Slavers will increase your Den's reputation but decrease the Brotherhood of Steel's one.
Contents |
Reputation impact
If your reputation in a town or a factio nreaches a certain amount - positive or negative - it will affect the actions of this community towards you.
Negative amounts
Reputation | Marked as | Effect |
---|---|---|
-300 to 300 | Neutral | No effect : Neither liked nor hated. |
-301 to -900 | Antipathy | No effect. |
-901 to -1500 | Hated | No effect. |
-1501 to -infinity | Vilified | Shot on sight by town guards, if any, and members of the faction. |
Positive amounts
Reputation | Marked as | Effect |
---|---|---|
-300 to 300 | Neutral | No effect : Neither liked nor hated. |
301 to 900 | Accepted | No effect. |
901 to 1500 | Liked | No effect. |
1501 to infinity | Idolized | You can shoot people in a guarded town without being shot by guards, if your target's reputation is inferior to 901.
(Liked and idolized people will still be protected by guards.) |
Reputations affects
Those actions can influence your reputation, increasing it for some factions and decreasing it for others.
- Killing a critter (See below).
- Joining an official faction (NPC-Driven : Vault City citizen, Navarro, Raiders...).
- Joining the Slavers.
Critters table
Killing a critter (in a random encounter, mostly) will affect your reputation.
Each shot on a guard in a guarded town will decrease your reputation in that town by 250.
Towns reputations
BONEYARD | GECKO | HUB | JUNKTOWN Citizens | KLAMATH | MODOC | NCR | NECROPOLIS | REDDING Citizens | VAULT CITY |
---|
Communities reputations
BROKEN HILLS Ghouls | BROKEN HILLS Humans | BROKEN HILLS Mutants | Bishop Family | Enclave | Hub Criminals | Mordino Family | Raiders | Salvatores Family | Slags | Wright Family |
---|
Official organizations reputations
Crimson Caravans | Far Go Traders | Friendly Loan Company | Gunrunners | NCR Rangers | Slaver's Guild | The Enclave | Unity | Water Merchants |
---|
Killing he following creatures won't affect your reputation :
- Yakuzas