Reputation
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The '''reputation''' replaces the usual [[Fallout 2]] karma. It reflects all the choices you make during the game with your character. Each reputation belongs to a community, which means there is no "global" reputation but only specific ones ; joining the [[Slavers]] will increase your [[Den]]'s reputation but decrease the [[Brotherhood of Steel]]'s one. | The '''reputation''' replaces the usual [[Fallout 2]] karma. It reflects all the choices you make during the game with your character. Each reputation belongs to a community, which means there is no "global" reputation but only specific ones ; joining the [[Slavers]] will increase your [[Den]]'s reputation but decrease the [[Brotherhood of Steel]]'s one. | ||
− | To check your reputation just go in your character | + | To check your reputation just go in your character open and check the Karma tab. |
Revision as of 13:56, 6 February 2010
The reputation replaces the usual Fallout 2 karma. It reflects all the choices you make during the game with your character. Each reputation belongs to a community, which means there is no "global" reputation but only specific ones ; joining the Slavers will increase your Den's reputation but decrease the Brotherhood of Steel's one.
To check your reputation just go in your character open and check the Karma tab.
Contents |
Reputation impact
If your reputation in a town or a factio nreaches a certain amount - positive or negative - it will affect the actions of this community towards you.
Negative amounts
Reputation | Marked as | Effect |
---|---|---|
-300 to 300 | Neutral | No effect : Neither liked nor hated. |
-301 to -900 | Antipathy | No effect. |
-901 to -1500 | Hated | No effect. |
-1501 to -∞ | Vilified | Shot on sight by town guards, if any, and members of the faction. |
Positive amounts
Reputation | Marked as | Effect |
---|---|---|
-300 to 300 | Neutral | No effect : Neither liked nor hated. |
301 to 900 | Accepted | No effect. |
901 to 1500 | Liked | You are protected by guards if an idolized person is trying to kill you. |
1501 to ∞ | Idolized | You can shoot people in a guarded town without being shot by guards, if your target's reputation is inferior to 901.
(Liked and idolized people will still be protected by guards.) |
Reputations affects
Those actions can influence your reputation, increasing it for some factions and decreasing it for others.
- Killing a critter (See below).
- Joining an official faction (NPC-Driven : Vault City citizen, Navarro, Raiders...).
- Joining the Slavers.
Critters table
Killing a critter (in a random encounter, mostly) will affect your reputation.
Each shot on a guard in a guarded town will decrease your reputation in that town by 250.
Towns reputations
BONEYARD | GECKO | HUB | JUNKTOWN Citizens | KLAMATH | MODOC | NCR | NECROPOLIS | REDDING Citizens | VAULT CITY |
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Communities reputations
BROKEN HILLS Ghouls | BROKEN HILLS Humans | BROKEN HILLS Mutants | Bishop Family | Enclave | Hub Criminals | Mordino Family | Raiders | Salvatores Family | Slags | Wright Family |
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Official organizations reputations
Crimson Caravans | Far Go Traders | Friendly Loan Company | Gunrunners | NCR Rangers | Slaver's Guild | The Enclave | Unity | Water Merchants |
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Killing the following critters won't affect your reputation :
- Yakuzas