Gathering Cooldown
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(Difference between revisions)
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==== Cooldown list ==== | ==== Cooldown list ==== | ||
− | {|border="1" cellpadding="5" cellspacing="0" align="left" class="prettytable" | + | {|border="1" cellpadding="5" cellspacing="0" align="left" class="prettytable" class="sortable" |
! Item | ! Item | ||
− | ! Timeout | + | ! Timeout (seconds) |
|- | |- | ||
| [[Broc Flower]] | | [[Broc Flower]] | ||
− | | 240 | + | | 240 |
|- | |- | ||
| [[Electronic Parts]] | | [[Electronic Parts]] | ||
− | | 220 | + | | 220 |
|- | |- | ||
| [[Fibers]] | | [[Fibers]] | ||
− | | 150 | + | | 150 |
|- | |- | ||
| [[Flint]] | | [[Flint]] | ||
− | | 150 | + | | 150 |
|- | |- | ||
| [[Fruit]] | | [[Fruit]] | ||
− | | 360 | + | | 360 |
|- | |- | ||
| [[Iron Ore]] | | [[Iron Ore]] | ||
− | | 360 | + | | 360 |
|- | |- | ||
| [[Junk]] | | [[Junk]] | ||
− | | 90 | + | | 90 |
|- | |- | ||
| [[Meat Jerky]] | | [[Meat Jerky]] | ||
− | | 290 | + | | 290 |
|- | |- | ||
| [[Minerals]] | | [[Minerals]] | ||
− | | 360 | + | | 360 |
|- | |- | ||
| [[Xander Root]] | | [[Xander Root]] | ||
− | | 240 | + | | 240 |
|- | |- | ||
| [[Wood]] | | [[Wood]] | ||
− | | 62 | + | | 62 |
|} | |} |
Revision as of 13:08, 7 March 2010
Gathering cooldown is a timeout, that is set each time you gather a new resource. It cannot stack, so you will have to wait for the countdown to reach zero to be able to gather something again. Each resource sets a different cooldown, for example, junk sets a cooldown of 90 seconds and Electronic Parts a 220 seconds cooldown.
- The gathering cooldown can be seen in your Pip-Boy, by pressing the "P" key twice.
Cooldown list
Item | Timeout (seconds) |
---|---|
Broc Flower | 240 |
Electronic Parts | 220 |
Fibers | 150 |
Flint | 150 |
Fruit | 360 |
Iron Ore | 360 |
Junk | 90 |
Meat Jerky | 290 |
Minerals | 360 |
Xander Root | 240 |
Wood | 62 |