Gathering Cooldown

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'''Gathering cooldown''' is a timeout, that is set each time you gather a new [[resource]]. It cannot stack, so you will have to wait for the countdown to reach zero to be able to gather something again. Each resource sets a different cooldown, for example, [[junk]] sets a cooldown of 90 seconds and [[Electronic Parts]] a 220 seconds cooldown.
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'''Gathering cooldown''' is a timeout, that is set each time you gather a new [[resource]]. This cooldown is cumulative. When it reaches 20 minutes, you will have to wait for the countdown to reach zero to be able to gather something again. Each resource sets a different cooldown, for example, [[junk]] sets a cooldown of 90 seconds and [[Electronic Parts]] a 220 seconds cooldown.
  
 
* The gathering cooldown can be seen in your [[Pip-Boy]], by pressing the "P" key twice.
 
* The gathering cooldown can be seen in your [[Pip-Boy]], by pressing the "P" key twice.

Revision as of 13:24, 26 March 2010

Gathering cooldown is a timeout, that is set each time you gather a new resource. This cooldown is cumulative. When it reaches 20 minutes, you will have to wait for the countdown to reach zero to be able to gather something again. Each resource sets a different cooldown, for example, junk sets a cooldown of 90 seconds and Electronic Parts a 220 seconds cooldown.

  • The gathering cooldown can be seen in your Pip-Boy, by pressing the "P" key twice.

Cooldown list

Item Timeout (seconds) Amount
Broc Flower 240 5
Electronic Parts 220 1
Fibers 150 1
Flint 150 5
Fruit 360 5
Iron Ore 360 5
Junk 90 4
Meat 290 2
Minerals 360 5
Xander Root 240 5
Wood 62 5
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