User talk:Ronillon
My Notes:
Contents |
To Do
- Mechants Update, Add more of them
- Character Age the age of the character, can a character die, from old age? Doae Age anyhow affects your char?
- Template:Item Default template for items (Weapons,Armor,Ammo,Tools,Resources,...)
Should have Price, Weight, Usage, Item type(category), Source(Drop,Quest,Gather,Merchant,Craft)
- http://www.fonline2238.net/wiki/File:PartOfDetonator.gif reupload with proper name "Partsofadetonator.gif"
Suggestions
- Show number of equipped items (ex. Knife, Shovel, Sladgehammer, Grenade,Hatchet) on the same place as number of bullets in magazine.
- Show cooldowns in HH:MM:SS format.
- Add USE ON to all items needed to gather (ex. Knife, Combat Knife, Hatchet)
- Make Repair cooldown cumulative. 20 minutes max like gathering. Even if the cooldown added for one repair had to be increased.
- Ability to inspect mercs and slaves stats. They would just tell you if you are their master.</br>
SPECIAL, Perks, Skills, Traits, Resistances, health status (all thats in Character window)</br>
Gathering cooldown
Gathering cooldown is a timeout, that is set each time you gather a new resource. This cooldown is cumulative. When it passes 20 minutes, you will have to wait until the countdown is under 20 minutes to be able to gather something again. Each resource sets a different cooldown, for example, junk sets a cooldown of 90 seconds and Electronic Parts a 220 seconds cooldown.
- The gathering cooldown can be seen in your Pip-Boy, by pressing the "P" key twice.
Cooldown list
Item | Timeout | Amount gathered per pick | Action Points needed |
---|---|---|---|
Broc Flower | 00:02:24 | 3 | 2 |
Chemical Component | ? seconds | ? | ? |
Electronic Parts | 00:01:35 | 1 | 5 |
Fibers | 2 minutes | 2 | |
Flint | 00:00:24 | 1 | 2 |
Fruit | 2 minutes | 2 | |
High Quality Iron Ore | 00:06:47 | 1 | 3 |
High Quality Minerals | 00:03:23 | 1 | 3 |
Iron Ore | 00:02:24 | 2 | 3 |
Junk | 120 seconds | 2 | |
Meat | 60 seconds | 5 | |
Minerals | 00:02:24 | 2 | 3 |
Uranium ore | ??? seconds | 1 | |
Wood | 60 seconds | 5 | |
Xander Root | 00:02:24 | 3 | 2 |
Template:Resource
Resource table | |
---|---|
[[File:{{{image}}}.gif]] | |
Requirements | {{{reqs}}} |
Gathered amount | {{{count}}} |
Sources | {{{res}}} |
Tools | {{{tools}}} |
Weight | {{{weight}}} grams |
Base price | {{{cost}}} caps |
Gather cooldown | {{{GatherCooldown}}} seconds |
Template:Resources or Template:Resource :?:
Containers
Lockers are objects in which you can put things. In public locations they will usualy be empty, because scavengers never sleep and are able to find anything you hide.
Some containers can be locked by using a Lock on them, these are called Lockers. They will serve as a good place to store your things.
- Lockers (they can be locked by using Lock on them)
- Others
Lockers
- Desk
(In-Game Comment: A generic Desk.) (svetlej, asi kovovej stul, v new renu v kasinu)
- Desk
(In-Game Comment: A wooden Desk.) (hnedej, flekatej, se zelenym obdelnikem na desce a vypadlym suplikem, jo a zidli to ma u sebe- lokace modoc roses inn)
- Footlocker
(In-Game Comment: Your basic footlocker. Holds stuff sits at foot of bed, can be locked.)(metal,not-corroded)
- Ice Chest
(In-Game Comment: An old-style ice chest. The hinges are in good working condition.) (Ghost fArm Underground, white/green box lying on the floor)
- Locker
(In-Game Comment: A locker.) (metal corroded, in our base)
Other
- Fridge
(In-Game Comment: A refrigerator. Out of coolant.)(Modoc Roses Inn, Ghost Farm Underground, ...)
- Shelves
(In-Game Comment: A set of wooden shelves.) (takovy police no, new reno casino)
- Crate
(In-Game Comment: A wooden crate filled with generic stuff.)(Tent Locker - wooden crate)
- Bookshelf
(In-Game Comment: A wooden bookshelf.) (takovy police na knizky, siroky, GhostFarmUnderground)
- Wooden Bookcase
(usualy in rooms in cities)
- Tool Board
(In-Game Comment: This board holds a variety of tools above the popular workbench.)
- Weapons with ammo are containers for ammo
- Corpses
- Players
- NPC
- Cars (probably)
Your Comments: (Here you can write anything about my work on this wiki.)
_foot