Town Control (Season 6)
This Town Control system was introduced in the beginning of the Season 6 brought by Changelog 06/01/2012 and server wipe.
Influence
When some faction is in a TC-enabled town, their mere presence, if it meets a certain condition (needs to have a certain number of people present, with sufficiently gear), increases influence in town and decreases influence of other factions, higher influence unlocks more options for the dominant faction.
You gain more influence points per member if their equipment is better.
Letting other people mine in the local mine (if there is one), will get the currently influencing faction a boost in influence depending on how much that person mined from the mines. This reward is only given if that person leaves the town safetly. If the person is killed before, no influence bonus is given.
Action | Influence required |
---|---|
Receiving rewards | 5 |
Better rewards | 15 |
Hire Militia | 25 |
Enact Laws | 50 |
Town | Who to talk to (Town leader) | Number of people required to gain influence |
---|---|---|
Gecko | Harold. | 4 |
Modoc | Jo (In the General Store). | 4 |
Redding | Sheriff Marion (In the Sheriff Office). | 4 |
Klamath | Slim Picket (In Trapper Town). | 4 |
Broken Hills | Marcus (In front of the FLC bank). | 4 |
Den | Metzger, in slavers headquarter | 4 |
Reward
Additionally some ammo is provided, depending on the amount of influence.