Timeouts

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THIS FEATURES ARE NOT IMPLEMENTED YET (article is under construction too)


Timeouts command is in-game command that allows you to track different timers attached to your character, without opening Pip-Boy every time.

Remember that:

  • nothing is displayed if all your timeouts are equal to 0
  • "battle" timer is never displayed during turn-based fight
  • "exit game" timer is never displayed
  • if you do something wrong, you can always remove configuration file - default values will be used

Contents

Options

Always allowed

  • ~timeouts - turns on/off timeouts displaying
  • ~timeouts load - reload default configuration file (data\timeouts.cfg)
  • ~timeouts load [name] - reload custom configuration file (data\timeouts.[name].cfg)
  • ~timeouts save - save to default configuration file (data\timeouts.cfg)
  • ~timeouts save [name] - save to custom configuration file (data\timeouts.[name].cfg)

Allowed only when timeouts are displayed

  • ~timeouts xy [x] [y] - set start position
  • ~timeouts direction [up/down] - set where new positions should be added
  • ~timeouts [worldmap/wm] - set timeouts displaying on world map
  • ~timeouts color1 [R] [G] [B] - set color for timeout names ("First Aid", "Gathering", etc.)
  • ~timeouts color2 [R] [G] [B] - set color for timeout values ("7 seconds", "42 hours", etc.)

timeouts.cfg format

$ [status]:[dir]:[x]:[y]:[name R]:[name G]:[name B]:[value R]:[value G]:[value B]:[wm]

Every line without "$" character is ignored

  • status - 0:off, 1:on (default: 0)
  • dir - 0:down, 1:up (default: 1)
  • x - (default: 655)
  • y - (default: 490)
  • name R - 0-255 (default: 0)
  • name G - 0-255 (default: 255)
  • name B - 0-255 (default: 0)
  • value R - 0-255 (default: 0)
  • value G - 0-255 (default: 255)
  • value B - 0-255 (default: 0)
  • wm - 0:off, 1:on (default:0)
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