Timeouts

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THIS FEATURES ARE NOT IMPLEMENTED YET (article is under construction too)


Timeouts command is in-game command that allows you to track different timers attached to your character, without opening Pip-Boy every time.

Remember that:

  • nothing is displayed if all your timeouts are equal to 0
  • "battle" timer is never displayed during turn-based fight
  • "exit game" timer is never displayed
  • if you do something wrong, you can always remove configuration file - default values will be used

Options

Always allowed

  • ~timeouts - turns on/off timeouts displaying
  • ~timeouts load - reload default configuration file (data\timeouts.cfg)
  • ~timeouts load [name] - reload custom configuration file (data\timeouts.[name].cfg)
  • ~timeouts save - save to default configuration file (data\timeouts.cfg)
  • ~timeouts save [name] - save to custom configuration file (data\timeouts.[name].cfg)

Allowed only when timeouts are displayed

  • ~timeouts xy [x] [y] - set start position
  • ~timeouts direction [up/down] - set where new positions should be added
  • ~timeouts [worldmap/wm] - set timeouts displaying on world map
  • ~timeouts color1 [R] [G] [B] - set color for timeout names ("First Aid", "Gathering", etc.)
  • ~timeouts color2 [R] [G] [B] - set color for timeout values ("7 seconds", "42 hours", etc.)
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