Armor Class

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(Created page with ''''Armor Class''' (abbreviated to '''AC''') is a derived statistic from Fallout and Fallout 2, used in all the FOnline games. Modifies the chance to hit this particu…')
 
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Modifies the chance to hit this particular character. The defender's AC is directly subtracted from the attacker's chance to hit.
 
Modifies the chance to hit this particular character. The defender's AC is directly subtracted from the attacker's chance to hit.
  
Your initial level is equal to your your initial [[Agility]]. Along the game, your Armor Class will be modified by [[armors]] you wear, each armor giving a bonus to your Armor Class if you wear it.
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Your initial level is equal to your your initial [[Agility]]. Along the game, your Armor Class will be modified by [[armors]] you wear, each armor giving a bonus to your Armor Class if you wear it. The higher armor detoriation the lower AC bonus.
  
 
== See also ==
 
== See also ==
 
* The [[Dodger]] perk that increases AC by 5.
 
* The [[Dodger]] perk that increases AC by 5.
 
* The [[Kamikaze]] trait.
 
* The [[Kamikaze]] trait.

Revision as of 10:25, 23 August 2010

Armor Class (abbreviated to AC) is a derived statistic from Fallout and Fallout 2, used in all the FOnline games.

Modifies the chance to hit this particular character. The defender's AC is directly subtracted from the attacker's chance to hit.

Your initial level is equal to your your initial Agility. Along the game, your Armor Class will be modified by armors you wear, each armor giving a bonus to your Armor Class if you wear it. The higher armor detoriation the lower AC bonus.

See also

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