Armor Class

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(Added AC cap.)
m (Since Changelog 28/06/2012 - Removed cap for Armor Class.)
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Your initial level is equal to 3 times your initial [[Agility]]. Note, however, that you receive Armor Class '''only when running!''' When standing or walking, your Armor Class is 0. Along the game, your Armor Class will be modified by [[armors]] you wear, most armors giving a penalty if you wear them.  
 
Your initial level is equal to 3 times your initial [[Agility]]. Note, however, that you receive Armor Class '''only when running!''' When standing or walking, your Armor Class is 0. Along the game, your Armor Class will be modified by [[armors]] you wear, most armors giving a penalty if you wear them.  
  
AC is '''capped at 90'''. Armor penalty is substracted from total AC, so it is possible to wear Metal Armor and still have max AC. Developers intend to remove this cap.
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Armor penalty is substracted from total AC.
  
 
== See also ==
 
== See also ==

Revision as of 00:33, 29 June 2012

ArmorClass.gif

Modifies the chance to hit this particular character.

Aditional information

Armor Class (abbreviated to AC) is a derived statistic from Fallout and Fallout 2, used in all the FOnline games.

Modifies the chance to hit this particular character. The defender's AC is directly subtracted from the attacker's chance to hit.

Your initial level is equal to 3 times your initial Agility. Note, however, that you receive Armor Class only when running! When standing or walking, your Armor Class is 0. Along the game, your Armor Class will be modified by armors you wear, most armors giving a penalty if you wear them.

Armor penalty is substracted from total AC.

See also

  • The Dodger and Dodger+ perks that increase AC by 20 and 40 respectively.
  • The HtH Evade and HtH Evade+ perks that give +20 and +40 AC respectively provided you have only melee weapons equipped.
  • The Livewire perk which doubles the AC bonus gained from Agility.
  • The Kamikaze trait that increases your AC by 40.
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