Blueprint Hunter Tank

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(Created page with "A unique build for a specific purpose. This is intended to be a highly effective tumbler, aka a lock-picker with max Luck and high Agility and Perception. It is as...")
 
 
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A unique build for a specific purpose. This is intended to be a highly effective tumbler, aka a lock-picker with max [[Luck]] and high [[Agility]] and [[Perception]]. It is assumed that all three of these are important for some lock-picking operations although opinions vary. Use [[Lockpicks]] to function with an effective [[Lockpick]] [[skill]] of 275 (or 300 if [[Expanded Lockpick Set]]s are available).
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This is a tough blueprint hunter. A combat tumbler who can solo most hostile NPC encounters while hunting for blueprints. His Lockpick skill is not very high though, so he often requires multiple attempts to open some lockers, but at least he can tank some serious damage when he finds lockers. He can devastate enemies with an [[M60]], survive a lot of damage, disable [[Traps]] with fewer fails, and survive traps that do trigger.
  
'''NOTE''': THIS IS A DRUG BUILD. If you use [[Nuka-Cola]] and [[cigarettes]], he will have max AG and max PE as well as max LK. This is optional though and he should do well even without these drugs.
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'''NOTE''': THIS IS A DRUG BUILD. Use [[Nuka-Cola]] to have 12 [[Action Points]]. Use [[cigarettes]] to boost PE to 7 and use [[Psycho]] to boost [[Damage Resistance]] if necessary.
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
 
! Leveling Note
 
! Leveling Note
 
|-
 
|-
| Leveling this guy up will take a while. This is an outcome-based build though so once he's up to level 24, you should have one of the best tumblers in the wasteland, capable of [[Glow]] runs and blueprint hunting, disabling [[Traps]] solo as he goes.
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| Level on centaurs and floaters in the desert using basic flamers. It should not take long in [[Real-Time]].  
 
|}
 
|}
  
 
== [[SPECIAL]] ==
 
== [[SPECIAL]] ==
* [[Strength]] 1 (Shoots small guns with effective ST of 3 after [[Weapon Handling]] perk)
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* [[Strength]] 5 (ends with only 45 [[Carry Weight]])
* [[Perception]] 8 (Ends with 10 after [[Gain Perception]] perk and use of [[cigarettes]])
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* [[Perception]] 6 for Sight 38 (or 7 with [[cigarettes]] for Sight 41)
* [[Endurance]] 4 (Max HP 110)
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* [[Endurance]] 10 (ends with 195 HP)
* [[Charisma]] 1 (Nobody can have everything!)
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* [[Charisma]] 1 (nobody can have everything!)
* [[Intelligence]] 10 (Smart guy, needs 10 here for intended outcome)
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* [[Intelligence]] 5
* [[Agility]] 8 (Ends with 10 after [[Gain Agility]] perk and use of [[Nuka-Cola]])
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* [[Agility]] 9 (10 with [[Nuka-Cola]] for 12 [[Action Points]])
* [[Luck]] 9 (Ends with 10 for maximum Luck unlocking containers and disabling [[Traps]])
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* [[Luck]] 5 (avoid some enemy critical bypass)
  
 
== [[Traits]] ==
 
== [[Traits]] ==
* [[Small Frame]] (Low Carry Weight but +1 Agility)
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* [[Small Frame]] (+1 Agility but less Carry Weight)
* [[Skilled]] (Important for enough [[Skill Points]] to end with intended skills)
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* [[Chem Reliant]] means drugs last twice as long
  
 
== [[Skills]] ==
 
== [[Skills]] ==
* '''TAG''' [[Small Guns]] 180% (Qualifies for [[Bonus Rate of Fire]] perk)
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* '''TAG''' [[Big Guns]] 180% (qualifies for [[Bonus Rate of Fire]] perk)
* '''TAG''' [[Lockpick]] 250% (Effectively 275 with [[Lockpicks]])
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* '''TAG''' [[Lockpick]] 189% (effectively 239 with [[Expanded Lockpick Set]])
* '''TAG''' [[Traps]] 154 (Get through to most lockers!)
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* '''TAG''' [[Traps]] 85 (get through to most lockers with [[Light Step]])
* [[Doctor]] 100 (To heal your own crippled limbs when you fail at disabling traps)
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* [[Outdoorsman]] 52
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== [[Support Perks]] ==
 
== [[Support Perks]] ==
 
* [[Awareness]]
 
* [[Awareness]]
* [[Swift Learner]] (For maximum effect, this support perk should be taken as soon as possible. Level 2)
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* [[Light Step]] (dubles success rate when disabling [[Traps]])
* [[Light Step]] (Doubles success rate when disabling [[Traps]])
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* [[Treasure Hunter]]
* [[Demolition Expert]]
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* [[Treasure Hunter]] ('''Caution''': this perk was bugged, but apparently fixed in August 2012)
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* [[Rad Resistance]]
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* [[Faster Healing]]
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* [[Dead Man Walking]]
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* [[Gecko Skinning]]
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== Leveling [[Perks]] ==
 
== Leveling [[Perks]] ==
* [[Weapon Handling]] at level 4
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* [[Adrenaline Rush]] at level 3
* [[Even More Criticals]] at level 8
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* [[Toughness]] at level 6
* [[Gain Agility]] at level 12 (takes you up to an odd number which is perfect for drug builds)
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* [[Even Tougher]] at level 9
* [[Gain Luck]] at level 16
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* [[Action Boy]] at level 12
* [[Bonus Rate of Fire]] at level 20
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* [[Action Boy]] at level 15
* [[Gain Perception]] at level 24 (takes you up to an odd number which is perfect for drug builds)
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* [[Bonus Rate of Fire]] at level 18
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* [[Fast Reload]] at level 21
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* [[Man of Steel]] at level 24
  
 
== Professions ==
 
== Professions ==
* [[Profession: Demolition Expert|Demolition Expert]] 2
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* none
* [[Profession: Energy Expert|Energy Expert]] 2
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* [[Profession: Doctor|Doctor]] 2
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== See Also ==
 
== See Also ==

Latest revision as of 08:56, 26 March 2013

This is a tough blueprint hunter. A combat tumbler who can solo most hostile NPC encounters while hunting for blueprints. His Lockpick skill is not very high though, so he often requires multiple attempts to open some lockers, but at least he can tank some serious damage when he finds lockers. He can devastate enemies with an M60, survive a lot of damage, disable Traps with fewer fails, and survive traps that do trigger.

NOTE: THIS IS A DRUG BUILD. Use Nuka-Cola to have 12 Action Points. Use cigarettes to boost PE to 7 and use Psycho to boost Damage Resistance if necessary.

Leveling Note
Level on centaurs and floaters in the desert using basic flamers. It should not take long in Real-Time.

Contents

[edit] SPECIAL

[edit] Traits

[edit] Skills

[edit] Support Perks

[edit] Leveling Perks

[edit] Professions

  • none

[edit] See Also

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