Combat Medic

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(Created page with "A tough medic for use in PvP combat. Meant to run into battle and heal his fighter friends during combat, and reach the exit grid alive. Use Psycho and beer for additional...")
 
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A tough medic for use in [[PvP]] combat. Meant to run into battle and heal his fighter friends during combat, and reach the exit grid alive. Use Psycho and beer for additional [[Damage Resistance]].
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A tough medic for use in [[PvP]] combat. Meant to run into battle and heal his fighter friends during combat, and reach the exit grid alive. Use [[Psycho]] and [[Beer]] for additional [[Damage Resistance]].
  
 
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== [[SPECIAL]] ==
 
== [[SPECIAL]] ==
  
* [[Strength]] 10 (Good chance to do knock-downs when necessary)
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* [[Strength]] 10 (Good chance to do Heavy Handed knock-downs when necessary)
* [[Perception]] 1 (One man can't have it all!)
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* [[Perception]] 1 (One man can't have it all.)
 
* [[Endurance]] 10 (Ends with 200 [[Hit Points]])
 
* [[Endurance]] 10 (Ends with 200 [[Hit Points]])
 
* [[Charisma]] 2 (Can carry someone back to battle from a respawn point. Use [[Beer]] to dialogue with most NPCs.
 
* [[Charisma]] 2 (Can carry someone back to battle from a respawn point. Use [[Beer]] to dialogue with most NPCs.
 
* [[Intelligence]] 7
 
* [[Intelligence]] 7
* [[Agility]] 10 (Ends with 10 [[Action Points]], or 11 with [[Action Boy]])
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* [[Agility]] 10 (Ends with 10 [[Action Points]])
 
* [[Luck]] 1 (Occasional has a critical failure)
 
* [[Luck]] 1 (Occasional has a critical failure)
  

Revision as of 05:14, 16 March 2013

A tough medic for use in PvP combat. Meant to run into battle and heal his fighter friends during combat, and reach the exit grid alive. Use Psycho and Beer for additional Damage Resistance.

Leveling
Punch stuff. Keep punching. More punching. Or do heals. Both?

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