Combat modes

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Revision as of 03:24, 24 November 2010 by Ubudijog (Talk | contribs)

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There are two diffrent combat modes available in FOnline: 2238. Real time combat is set as default in cities. As for random encounters you can choose in options which combat mode you preffer. If someone gets to encounter with you he is forced to fight in combat mode with which you started encounter.

Turn Based combat

  • Combat participant with highest Sequence gets first turn.
  • You have 30 seconds to perform your actions in your turn.
  • If you run out of Action Points during your turn, turn goes to another combat participant.
  • Moving around drains Action Points.
  • Your Action Points regenerate per turn.
  • You can’t use many skills during Turn Based combat (for example: First Aid, Doctor or Science).
  • Some Perks only work in Turn Based.
  • You can leave area but you can’t follow players.
  • You need to press CMBT button to end combat.

Note: Unlike in Fallout 1 or 2 unused APs are not turning into AC bonus.

Real Time combat

  • Player with best reflex shoots first and NPCs react very quickly.
  • Your Action Points refill completely every 5 seconds.
  • When you walk/run your Action Points don’t regenerate, same goes for NPCs.
  • Some Perks don’t work in Real Time combat.
  • You can’t leave area with combat cooldown (10 seconds after getting attacked or attacking someone).
  • You can follow other players unless you have combat cooldown.
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