Damage Resistance

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m (but only against Normal damage.)
 
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'''Damage Resistance''' ('''DR''') is a derived statistic in the [[SPECIAL]] character system that reduces damage done to a critter.
 
'''Damage Resistance''' ('''DR''') is a derived statistic in the [[SPECIAL]] character system that reduces damage done to a critter.
  
Any damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR (Like the [[Leather Jacket]]) will reduce damage taken by 20%. Your Damage Resistance is, by then, only improved by some [[perks]] or by [[armors]].
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Any damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR (like the [[Leather Jacket]]) the damage taken will be reduced by 20%.
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Your Damage Resistance is currently only affected by some [[perks]], [[armors]], and [[drugs]].
  
Damage Resistance is a percentage, unlike the [[Damage Threshold]] (DT) that reduces a certain amount of damages before the Damage Resistance, that is at '''maximum 90'''%.
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Damage Resistance has a '''maximum of 90<nowiki>%</nowiki>''' and is a percentage, unlike [[Damage Threshold|DT]], which reduces a certain amount of damage before the Damage Resistance.
  
Note that armors feature a different Damage Resistance (And Damage Threshold) number for each type of damages taken (Normal, Electrical, Laser, Fire, etc.).
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'''Note:''' Armors feature a different Damage Resistance (And [[Damage Threshold]]) number for each [[type of damage]] ([[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]]).
  
 
== See also ==
 
== See also ==
* The [[Toughness]] perk that adds 5% to DR and +2 to DT.
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* [[Adrenaline Rush]] - '''Note:''' Adrenaline Rush increases [[DR]] and [[DT]] against [[Normal]], [[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]] type of damage.
* The [[armors]] list that contains their DR and DT number.
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* [[Toughness]] - adds 5% to [[DR]] and +2 to [[DT]] but only against [[Normal]] damage.
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* [[Even Tougher]] - adds 10% to [[DR]] and +3 to [[DT]] but only against [[Normal]] damage.
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* [[Armors]] - list that contains their DR and DT number.
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* [[Drugs]] - only [[Psycho]], [[Jet]], and [[Beer]] affects your Damage Resistance, but only against [[Normal]] damage.
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* [[Ammo]] - some types of ammunition modify DR to targets.

Latest revision as of 03:52, 16 February 2013

Damage Resistance (DR) is a derived statistic in the SPECIAL character system that reduces damage done to a critter.

Any damage taken is reduced by this percentage, which means that if you wear an armor with 20 DR (like the Leather Jacket) the damage taken will be reduced by 20%. Your Damage Resistance is currently only affected by some perks, armors, and drugs.

Damage Resistance has a maximum of 90% and is a percentage, unlike DT, which reduces a certain amount of damage before the Damage Resistance.

Note: Armors feature a different Damage Resistance (And Damage Threshold) number for each type of damage (Laser, Fire, Plasma, Explode, Electrical).

[edit] See also

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