Gathering Cooldown

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==== Cooldown list ====
 
==== Cooldown list ====
{|border="1" cellpadding="5" cellspacing="0" align="left" class="prettytable"
+
{|border="1" cellpadding="5" cellspacing="0" align="left" class="prettytable" class="sortable"
 
! Item
 
! Item
! Timeout
+
! Timeout (seconds)
 
|-
 
|-
 
| [[Broc Flower]]
 
| [[Broc Flower]]
| 240 seconds
+
| 240
 
|-
 
|-
 
| [[Electronic Parts]]
 
| [[Electronic Parts]]
| 220 seconds
+
| 220
 
|-
 
|-
 
| [[Fibers]]
 
| [[Fibers]]
| 150 seconds
+
| 150
 
|-
 
|-
 
| [[Flint]]
 
| [[Flint]]
| 150 seconds
+
| 150
 
|-
 
|-
 
| [[Fruit]]
 
| [[Fruit]]
| 360 seconds
+
| 360
 
|-
 
|-
 
| [[Iron Ore]]
 
| [[Iron Ore]]
| 360 seconds
+
| 360
 
|-
 
|-
 
| [[Junk]]
 
| [[Junk]]
| 90 seconds
+
| 90
 
|-
 
|-
 
| [[Meat Jerky]]
 
| [[Meat Jerky]]
| 290 seconds
+
| 290
 
|-
 
|-
 
| [[Minerals]]
 
| [[Minerals]]
| 360 seconds
+
| 360
 
|-
 
|-
 
| [[Xander Root]]
 
| [[Xander Root]]
| 240 seconds
+
| 240
 
|-
 
|-
 
| [[Wood]]
 
| [[Wood]]
| 62 seconds
+
| 62
 
|}
 
|}

Revision as of 14:08, 7 March 2010

Gathering cooldown is a timeout, that is set each time you gather a new resource. It cannot stack, so you will have to wait for the countdown to reach zero to be able to gather something again. Each resource sets a different cooldown, for example, junk sets a cooldown of 90 seconds and Electronic Parts a 220 seconds cooldown.

  • The gathering cooldown can be seen in your Pip-Boy, by pressing the "P" key twice.

Cooldown list

Item Timeout (seconds)
Broc Flower 240
Electronic Parts 220
Fibers 150
Flint 150
Fruit 360
Iron Ore 360
Junk 90
Meat Jerky 290
Minerals 360
Xander Root 240
Wood 62
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