Gathering Cooldown

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Line 7: Line 7:
 
! Item
 
! Item
 
! Timeout (seconds)
 
! Timeout (seconds)
 +
! Amount
 
|-
 
|-
 
| [[Broc Flower]]
 
| [[Broc Flower]]
 
| 240
 
| 240
 +
| 5
 
|-
 
|-
 
| [[Electronic Parts]]
 
| [[Electronic Parts]]
 
| 220
 
| 220
 +
| 1
 
|-
 
|-
 
| [[Fibers]]
 
| [[Fibers]]
 
| 150
 
| 150
 +
| 1
 
|-
 
|-
 
| [[Flint]]
 
| [[Flint]]
 
| 150
 
| 150
 +
| 1
 
|-
 
|-
 
| [[Fruit]]
 
| [[Fruit]]
 
| 360
 
| 360
 +
| 5
 
|-
 
|-
 
| [[Iron Ore]]
 
| [[Iron Ore]]
 
| 360
 
| 360
 +
| 5
 
|-
 
|-
 
| [[Junk]]
 
| [[Junk]]
 
| 90
 
| 90
 +
| 4
 
|-
 
|-
| [[Meat Jerky]]
+
| [[Meat Jerky[Meat]]]
 
| 290
 
| 290
 +
| 2
 
|-
 
|-
 
| [[Minerals]]
 
| [[Minerals]]
 
| 360
 
| 360
 +
| 5
 
|-
 
|-
 
| [[Xander Root]]
 
| [[Xander Root]]
 
| 240
 
| 240
 +
| 5
 
|-
 
|-
 
| [[Wood]]
 
| [[Wood]]
 
| 62
 
| 62
 +
| 5
 
|}
 
|}

Revision as of 14:18, 7 March 2010

Gathering cooldown is a timeout, that is set each time you gather a new resource. It cannot stack, so you will have to wait for the countdown to reach zero to be able to gather something again. Each resource sets a different cooldown, for example, junk sets a cooldown of 90 seconds and Electronic Parts a 220 seconds cooldown.

  • The gathering cooldown can be seen in your Pip-Boy, by pressing the "P" key twice.

Cooldown list

Item Timeout (seconds) Amount
Broc Flower 240 5
Electronic Parts 220 1
Fibers 150 1
Flint 150 1
Fruit 360 5
Iron Ore 360 5
Junk 90 4
[[Meat Jerky[Meat]]] 290 2
Minerals 360 5
Xander Root 240 5
Wood 62 5
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