Hub roleplay project

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* Roleplay, but also useful shops/organisations,
 
* Roleplay, but also useful shops/organisations,
 
* Help (if needed) of GMs.
 
* Help (if needed) of GMs.
[[File: img199.imageshack.us/img199/1936/hubd.jpg |thumb| Hub advert]]
+
[[File:Hubd.jpg|thumb| Hub advert]]
 
= Hub laws =
 
= Hub laws =
 
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.
 
These laws have been decided by the project leaders. They are additional laws to the normal [[guarded towns]] ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.

Revision as of 00:46, 9 January 2010

The Hub roleplay project is, at the moment, still a being built project. Its goals are to make The Hub a living and roleplaying place, thanks to:

  • 100% roleplay characters,
  • Roleplay, but also useful shops/organisations,
  • Help (if needed) of GMs.
Hub advert

Contents

Hub laws

These laws have been decided by the project leaders. They are additional laws to the normal guarded towns ones (do not steal/attack someone, or block the path). Police officers (players) have to make them effective... And it can be by killing the outlaw, or escorting him to the jail or out of the city.

  • No Big Guns/Energy Weapons (Small Energy Weapons are allowed) in your active hand, except for defending yourself. Showing up with a Minigun, a Light Support Weapon or a Laser Rifle is not a good idea this lawful city.

Projects

The Thieves Guild

  • Author : V_guesswho
  • Description : The rebirth of the Thieves' Guild organisations.
  • Location and other details : You have to find the "special guy" in Maltese Falcon, he will give you more information.

The Maltese Falcon bar

  • Author : DannyTheDog (creator of the Hub Barman) and TommyTheGun
  • Description : Go buy a beer and trash-talk in the Maltese Falcon! The Bartenders working there have got the concession for every existing alcohol you might need. Is there anything more you could want?
  • Location and other details : Maltese Falcon bar (South-East).

Shop

  • Author : DannyTheDog
  • Description : A safe player-driven shop.
  • Location and other details : An abandoned building in the north-east, near the library. The shop will be open soon, be patient customers!


Hub Underground

  • Author : V_guesswho
  • Description : The rebirth of the Hub Underground, ruled by Decker.
  • Location and other details : Hidden under the Maltese Falcon, lead by Decker and his right hand man, Kane. Here you can find Bounty Hunter contracts, which Decker will give you himself, guarding jobs in smuggling deals and other shady business.

The Wild Bunch

  • Author : TommyTheGun
  • Description : A small group who spend their free time in the Maltese Falcon, trying to come up with ideas on how to get rich big. Remaining neutral, they tend to help both - the law enforcement and the Hub underground. Obviously – as long as they find it profitable. They also know a lot about what goes on in the Hub. If you’re looking for answers, you may want to look to them first.
  • Location and other details : You can find them in Maltese Falcon bar (South-East).

Far Go Traders

  • Author : Rejfyl, Imprezobus
  • Purposes :Making caravan trips to other cities, offering protection for other players while transporting goods (e.g. To Sierra Army Depot or Mariposa), bartering with other players. Secret purpose: Buying drugs from New Reno and selling them in the Hub.
  • Players involved : Rejfyl (StuntmanMike),Imprezobus, DANG3RZONE, Frozen Mind, Nitro. *I dont know all charecter names, i will add them later
  • Plans : I think that occupying the Far Go Traders building could be boring, so the players mentioned above will be hanging out in the Maltese Falcon bar, when they meet a customer, they will take him to Far Go Traders building.
  • Caravans and protection: We will utilize help of Los Alamos Warriors gang, so the caravan will largely consist of players. Crafting Micro Fusion Cells or drugs in the Sierra Army Depot is dangerous, so bodyguards are mandatory.
  • Drugs: This will be our secret purpose, when someone mentions that he needs drugs, a player from the Far Go Traders will whisper our offer to him. We wont sell drugs in large doses for any one player, because they are very valuable and one gang could buy all the drugs from us in one exchange. We also plan to cooperate with other illegal organisations in town. Every player will be provided with the full services of our company. We want to be open from morning to evening (GMT+1).

Characters

Deputy Feral, his sniper in his hands, guarding the Hub next to his men.

A summary of all the roleplay characters you may cross in The Hub.

Deputy Feral

He is the leader of the Hub's cops, suspecting the Maltese Falcon to host the Hub Underground organisation. Mistrusting Kane, and notorious criminals. Gentle, but rude with criminals, he can sometimes be seen patrolling with his men and guarding the town.

Kane.

Kane is the bodyguard and right-hand man of the Hub's local crime boss, Decker. An "employee" of the Maltese Falcon bar, his intimidating presence is usually stationed at the door to the basement, Decker's sanctum and audience chamber. Like many hired hands in a bar that do not handle the mixing of drinks, Kane's primary job is to serve as a warning: any misbehavior is not tolerated. Don't even think about being rude with him.

Bird

A clever kid who hangs around Maltese Falcon. He could be everywhere. And he probably knows what's going on in town. His real name is Victor.

Stuntman Mike

Used to be a Mordino Family member. Fleeing from his past, he settled down in the Hub. Now he's running some shady business in the Far Go Traders' building.

TommyTheGun

Known not only in the Hub, he moved there to rest from the crowded city of NCR. As co-manager of Maltese Falcon, he tries to keep the place clean and safe. He’s also the leader of The Wild Bunch. Most of the time, he is drunk. He’s a great pal for some small-talk, don’t trust him too much though!

Jack Daniel

Member of The Wild Bunch, also known as a Psycho and even the Devil itself. Before he moved to the Hub, he used to be a slaver – and he still wears his Tattoo with pride. Now he helps TommyTheGun with running the bar – regardless if it means tending to the bar, or kicking out unwelcome guests. Don’t mind his jokes though, he won’t do you any harm as long as you won’t give him a reason

Hub Barman

One of initiators of Maltese Falcon. Everybody knows him. Everybody loves him. And, everybody hates him. He will sell you the best vodka in the Wasteland, but try not to piss him off, or he'll... just come to Maltese Falcon and see what'll happen. Good luck.

Bar Lady

Middle-aged lady, working as waitress in Maltese Falcon.

Brother Wit

Member of the Children of the Cathedral. Weak on strength but strong in faith. With a small number of followers, he tries to spread the Master's word. Healing not only soul, but flesh as well. He spends most of his time in the Maltese Falcon, drinking and trying to forget about what happened to the Master. Preaching a lot in the pub which eventually leads to him getting kicked out. He can be also found on the South Side of the Hub sleeping in the church.

Tiberium

The mischievous son of the Hub Barman, he's known not to hold his liquor and has been caught pickpocketing one or two times.

Reconite

The young, but resourceful wastelander from north of NCR, he carries his trusty 'City Killer' Combat Shotgun and is known to withhold heavy recoil with ease. He specializes in Mechanics and Scientific skills and has travelled far across the Wasteland in search of riches, before stopping in the Hub for some peace.

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