Miner

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== [[SPECIAL]] ==
 
== [[SPECIAL]] ==
  
* [[Strength]] 9 (For high [[Carry Weight]])
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* [[Strength]] 10 (For max [[Carry Weight]])
 
* [[Perception]] 1 (He's a miner, not a sniper)
 
* [[Perception]] 1 (He's a miner, not a sniper)
 
* [[Endurance]] 10 (Ends with 199 [[Hit Points]])
 
* [[Endurance]] 10 (Ends with 199 [[Hit Points]])
 
* [[Charisma]] 1 (Normally doesn't talk much while he's mining)
 
* [[Charisma]] 1 (Normally doesn't talk much while he's mining)
 
* [[Intelligence]] 7
 
* [[Intelligence]] 7
* [[Agility]] 10 (Most miners don't work as fast as you because they have less than 10 [[Action Points]])
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* [[Agility]] 9 (10 [[Action Points]] if you use [[Nuka cola]])
 
* [[Luck]] 1 (Don't take him to the casinos)
 
* [[Luck]] 1 (Don't take him to the casinos)
  

Revision as of 02:02, 23 June 2012

This is a tough miner designed for a single purpose: to work in HQ mines while surviving hostile encounters there, including PvP attacks from player-killers. This miner has very high Carry Weight for carrying larger loads of raw materials, but also has a special combination of Traits and Perks to boost his damage resistances. He uses Psycho and beer when he knows the mine is hot, and has high First Aid skill (not quite 200) for faster/better heals. Works with a sledgehammer, uses it to fend off critter attacks when necessary, and can switch to HtH if needed at which point he often knocks down his foes. Ants are no problem in Broken Hills, and he should survive the aliens in Redding more easily than most miners since his Radiation Resistance ends at 70%.


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