Slaverun

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m (== Rewards on success == Update)
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*800 [[XP]].
 
*800 [[XP]].
 
*Varying amount of [[caps]] depending on the slaverun difficulty, if slavers die in combat.
 
*Varying amount of [[caps]] depending on the slaverun difficulty, if slavers die in combat.
 +
*A tribal camp ( 3x[[Rope]],3x[[Knife]],[[Melee]] weapons from defenders. )
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*A house full of junkies ( [[Jet]],[[Beer]],[[Booze]],[[Rock]] from defenders. )
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*A resting caravan ( [[Metal armor]], [[Leather Jacket]], [[Shotgun]], [[Pipe Rifle]] and some [[ammo]] from defenders. )
  
 
== Rewards on fail ==
 
== Rewards on fail ==
 
*-120 [[reputation]] with [[Slaver's Guild]].
 
*-120 [[reputation]] with [[Slaver's Guild]].

Revision as of 07:49, 23 June 2012

It is available to slavers with better than 160 reputation with Slaver's Guild.

This job does not require enslaving, but you help NPC slavers to deal with hostiles. Ask Metzger, tell him you have "Big Plans".

WARNING: Always do the slave run right after taking the job from Metzger. Slave run location disappears quickly and if you don't finish the job before it disappears, you won't be able to do slave runs anymore (Metzger won't offer you new slave runs).

Contents

Slaverun types

  • A tribal camp
  • A house full of junkies
  • A resting caravan

Requirements

Rewards on success

Rewards on fail

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