Strength

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m (==Drugs that affect Strenght== *Jet -2 *Buffout +2 *Psycho +1)
 
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|name=Strength
 
|name=Strength
 
|image=Strength.gif
 
|image=Strength.gif
|modifies= [[Carry Weight]], [[Hit Points]], [[Melee Damage]]
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|modifies= [[Carry Weight]], [[Hit Points]], [[Melee]] [[Damage]]
 
|perks=[[Adrenaline Rush]], [[Bonus HtH Damage]], [[Gain Strength]], [[Stonewall]], [[Slayer]], [[Strong Back]]
 
|perks=[[Adrenaline Rush]], [[Bonus HtH Damage]], [[Gain Strength]], [[Stonewall]], [[Slayer]], [[Strong Back]]
 
|traits=[[Bruiser]]
 
|traits=[[Bruiser]]
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==Tips==
 
==Tips==
  
The Strength is important for all characters. The big majority of them have a strength between 5 and 8. Unless using drugs, it is very penalizing to lower it below 5. However, if you want to try, you will have few points of life and can carry very little equipment amount. Anyway, the number of points you will put in Strength depends on your Skills. Indeed, if you use skills like as Big Guns (heavy Weapons which require 8 in force) or hand-to-hand fight, it is essential to have a strength equal or above to 7. For Light Weapons a Strength of 5 is enough. As for Weapons with Energy, 6 of the Strength are recommended. The fact of carrying a weapon requiring a Strength superior to your level inflinge a surcharge of 20 % in the corresponding skill of weapon (and chance to hit).  
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The Strength is important for all characters. The big majority of them have a strength between 5 and 8. Unless using drugs, it is very penalizing to lower it below 5. However, if you want to try, you will have few points of life and can carry very little equipment. Anyway, the number of points you will put in Strength depends on your Skills. Indeed, if you use skills like Big Guns (heavy weapons which require 7 in strength) or hand-to-hand fight, it is essential to have a strength equal to or above 7. For light weapons a Strength of 5 is enough. As for energy weapons, a Strength of 6 is recommended. Check the Strength requirement for whichever weapon you intend to use. For each point of Strength under a weapon's ST requirement, your corresponding weapon skill is penalized by 20% when determining your [[Chance to hit]]. Strength is very important to crafters too because they benefit from carrying larger loads of items. See [[Carry Weight]].
For crafter, strengh is very important too because they have to carry big amount of stuff.  
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==Drugs that affect Strenght==
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*[[Jet]] -2
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*[[Buffout]] +2
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*[[Psycho]] +1
  
 
==Skills Modified by Strength==
 
==Skills Modified by Strength==

Latest revision as of 00:48, 5 October 2012

SPECIAL
Strength
Strength.gif
Modifies Carry Weight, Hit Points, Melee Damage
Related perks Adrenaline Rush, Bonus HtH Damage, Gain Strength, Stonewall, Slayer, Strong Back
Related traits Bruiser

Raw physical strength. A high Strength is good for physical characters. Modifies: Hit Points, Melee Damage, and Carry Weight. Also you suffer hit chance penalty if you don't have enough Strength to handle your weapon.


[edit] Tips

The Strength is important for all characters. The big majority of them have a strength between 5 and 8. Unless using drugs, it is very penalizing to lower it below 5. However, if you want to try, you will have few points of life and can carry very little equipment. Anyway, the number of points you will put in Strength depends on your Skills. Indeed, if you use skills like Big Guns (heavy weapons which require 7 in strength) or hand-to-hand fight, it is essential to have a strength equal to or above 7. For light weapons a Strength of 5 is enough. As for energy weapons, a Strength of 6 is recommended. Check the Strength requirement for whichever weapon you intend to use. For each point of Strength under a weapon's ST requirement, your corresponding weapon skill is penalized by 20% when determining your Chance to hit. Strength is very important to crafters too because they benefit from carrying larger loads of items. See Carry Weight.

[edit] Drugs that affect Strenght

[edit] Skills Modified by Strength

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