Throwing

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Skill
Throwing
Throwing.gif
Modifies To-hit chance with thrown weapons
Initial level 40% + (1% x(Agility)
Related perks Heave Ho!, Heave Ho!!
Related traits Small Frame, One Hander

"The skill of muscle-propelled ranged weapons. Throwing knives, spears, and grenades"

Suggestions to be an effective throwing-weapons user:

  • Average strength to maintain range. Each ST point increases your maximum range by +3 hexes. (So with 5 ST you have throwing range of 15 hexes, which is enough for most of the weapons.)
  • Heave Ho! perks increase your maximum throwing range over the throwing weapon limits, up to 6 hexes.
  • 150% in throwing skill is pretty much enough to hit anybody within grenade range (also One Hander trait helps a lot)
  • Good amount of action points.
  • Abundant supply of grenades or throwing knives.

Note for newcomers: Making this skill your main skill is not a good idea. It will be very hard to find/craft the needed amount of grenades or knives if you are new to FOnline and have no gang/friends yet. This is not entirely true, because crafting Molotov Cocktails is pretty easy.

Note: Brahmin killed by explosions will yield no hides. If a humanoid is killed by an explosion while having at least 1 HP, their armor will be destroyed.

List of Throwing Weapons

NAME Min DMG Max DMG DMG TYPE RANGE ST required AP usage
Flare 1 1 Normal 15 0 2
Plant Spike 1 2 Normal 8 2 4
Rock 1 4 Normal 15 1 4
Gold Nugget 3 6 Normal 10 5 4
Uranium Ore 3 6 Normal 10 5 4
Refined Uranium Ore 4 9 Normal 8 8 4
Sharpened Pole 2 4 Normal 8 4 6
Spear 8 12 Normal 8 4 6
Sharpened Spear 12 20 Normal 8 4 6
Throwing Knife 18 40 Normal 16 3 4
Molotov Cocktail 16 24 Explosive 12 3 5
Grenade (Frag) 35 60 Explosive 15 3 5
Grenade (Plasma) 60 120 Plasma 15 4 4
Grenade (Pulse) 100 150 E.M.P 15 4 4
Dynamite Stick 10 40 Explosive 9 3 4
Holy Hand Grenade 300 500 Explosive 20 2 4

See Also

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