Throwing

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Skill
Throwing
Throwing.gif
Modifies To-hit chance with thrown weapons
Initial level 40% + (1% x(Agility)
Related perks Heave Ho!, Heave Ho!!
Related traits Small Frame, One Hander

"The skill of muscle-propelled ranged weapons. Throwing knives, spears, and grenades"

Suggestions to be an effective throwing-weapons user:

  • Average strength to maintain range. Each ST point increases your maximum range by +3 hexes. (So with 5 ST you have throwing range of 15 hexes, which is enough for most of the weapons.)
  • Heave Ho! perks increase your maximum throwing range over the throwing weapon limits, up to 6 hexes.
  • 150% in throwing skill is pretty much enough to hit anybody within grenade range (also One Hander trait helps a lot)
  • Good amount of action points.
  • Abundant supply of grenades or throwing knives.

Note for newcomers: Making this skill your main skill is not a good idea. It will be very hard to find/craft the needed amount of grenades or knives if you are new to FOnline and have no gang/friends yet. This is not entirely true, because crafting Molotov Cocktails is pretty easy.

Note: Critter killed by explosions will yeld no hides or pelts and their armor will be deteriorated.

List of Throwing Weapons

NAME Min DMG Max DMG DMG TYPE RANGE ST required AP usage
Flare 1 1 Normal 15 0 2
Plant Spike 1 2 Normal 8 2 4
Rock 1 4 Normal 15 1 4
Gold Nugget 3 6 Normal 10 5 4
Uranium Ore 3 6 Normal 10 5 4
Refined Uranium Ore 4 9 Normal 8 8 4
Sharpened Pole 2 4 Normal 8 4 6
Spear 8 12 Normal 8 4 6
Sharpened Spear 12 20 Normal 8 4 6
Throwing Knife 18 40 Normal 16 3 4
Molotov Cocktail 16 24 Explosive 12 3 5
Grenade (Frag) 35 60 Explosive 15 3 5
Grenade (Plasma) 60 120 Plasma 15 4 4
Grenade (Pulse) 100 150 E.M.P 15 4 4
Dynamite Stick 10 40 Explosive 9 3 4
Holy Hand Grenade 300 500 Explosive 20 2 4

See Also

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