Trapper
|
|
n/a
|
Proto ID
|
96
|
SPECIAL
|
ST:6, PE:6, EN:8, CH:4, IN:5, AG:7, LK:6
|
XP
|
100
|
Derived statistics
|
|
Carry Weight
|
14043
|
Sequence
|
12
|
Hit Points
|
50
|
Healing Rate
|
2
|
Armor Class
|
17
|
Action Points
|
8
|
Critical Chance
|
6
|
Unarmed Damage
|
1
|
Melee Damage
|
1
|
Defense
|
Resistance
|
Threshold
|
Normal
|
30%
|
4
|
Laser
|
75%
|
6
|
Fire
|
10%
|
4
|
Plasma
|
20%
|
4
|
Explosive
|
25%
|
4
|
Electrical
|
0%
|
0
|
EMP
|
500%
|
0
|
Poison
|
40%
|
|
Radiation
|
16%
|
|
Skills
|
|
Small Guns
|
75
|
Big Guns
|
14
|
Energy Weapons
|
14
|
Unarmed
|
75
|
Melee
|
80
|
Throwing
|
80
|
First Aid
|
40
|
Doctor
|
16
|
Sneak
|
75
|
Lockpick
|
23
|
Steal
|
21
|
Traps
|
23
|
Science
|
20
|
Repair
|
15
|
Speech
|
50
|
Barter
|
40
|
Gambling
|
40
|
Outdoorsman
|
100
|
Seen with
50 HP and Spear or Knife, gains experience and levels for killing critters when enslaved.
57 HP and Knife, does not level up when enslaved.
67 HP and Spear or Knife, does not level up when enslaved.